public void Draw() { graphics.DrawRectangle(new Pen(Brushes.Green), boundary.x - boundary.width, boundary.y - boundary.height, boundary.width * 2, boundary.height * 2); if (divided) { QTne.Draw(); QTnw.Draw(); QTse.Draw(); QTsw.Draw(); } }
public void InsertParticle(Particle p) { if (!boundary.ContainsPoint(new Point((int)p.position.X, (int)p.position.Y))) { return; } if (points.Count < capacity) { points.Add(p); } else { if (!divided) { Subdivide(); divided = true; } QTne.InsertParticle(p); QTnw.InsertParticle(p); QTse.InsertParticle(p); QTsw.InsertParticle(p); } }