//-------------------------------------------------------------------// private static object ExcelDateArray2QTime(Array a) { var dim1 = a.GetLength(0); if (a.Rank == 1) { var res = new QTime[dim1]; for (var i = 0; i < dim1; i++) { res[i] = (QTime)ExcelDate2QTime(a.GetValue(i)); } return(res); } var dim2 = a.GetLength(1); var r = new object[dim2]; //two dimensional array for (var i = 0; i < dim2; i++) { var elem = new QTime[dim1]; for (var j = 0; j < dim1; j++) { elem[j] = (QTime)ExcelDate2QTime(a.GetValue(j, i)); } r[i] = elem; } return(r); }
public void OnUpdate(QTime time) { if (p.Transform.Position.Y > Transform.Position.Y) { p.Transform.Position = PlayerStart; } }
public override void OnUpdate(QTime time) { var s = Speed; if (Health < 1) { Scene.Destroy(this); } damageAccum += time.Delta; if (damageAccum > 0.5f) { CanTakeDamage = true; damageAccum = 0; } if (Health < MaxHealth) { s = Speed * 2; } if (Health == 1) { s = Speed * 3; } if (QVec.Distance(p.Transform.Position, Transform.Position) < 200) { // if(p.Transform.Position.X > Transform.Position.X) // Sprite.Effect = SpriteEffects.FlipHorizontally; // else // Sprite.Effect = SpriteEffects.Non Transform.Position = QVec.MoveTowards(Transform.Position, p.Transform.Position) * time.Delta * s; Sprite.Source = BatFlap.Play(time.Delta); } else if (QVec.Distance(p.Transform.Position, Transform.Position) < 800 && p.Transform.Position.Y > Transform.Position.Y) { // if(p.Transform.Position.X > Transform.Position.X) // Sprite.Effect = SpriteEffects.FlipHorizontally; // else // Sprite.Effect = SpriteEffects.None; Transform.Position += QVec.MoveTowards(Transform.Position, p.Transform.Position) * time.Delta * s; Sprite.Source = BatFlap.Play(time.Delta); } else { if (QVec.Distance(Transform.Position, spawnerPosition) > 1) { // if(spawnerPosition.X > Transform.Position.X) // Sprite.Effect = SpriteEffects.FlipHorizontally; // else // Sprite.Effect = SpriteEffects.None; Transform.Position += QVec.MoveTowards(Transform.Position, spawnerPosition) * time.Delta * Speed; Sprite.Source = BatFlap.Play(time.Delta); } else { // Sprite.Effect = SpriteEffects.FlipVertically; Sprite.Source = Frames[30]; } } }
void MoveCam(QTime time) { if (QVec.Distance(Transform.Position, Camera.Position) > 10) { Rigibody.Awake = true; Camera.Lerp(Transform.Position, 4, time.Delta); //MainCamera.MoveTo(Position, 500 * time.Delta); } }
public void OnUpdate(QTime time) { if (p.DirectionState == PlayerDirections.Left) { Position = new QVec(-20, 0) + p.Position; } else { Position = new QVec(20, 0) + p.Position; } }
public void OnUpdate(QTime time) { if (p.CurrentDirection) { Transform.Position = p.Transform.Position + new QVec(distanceFromPlayer, 0); } else { Transform.Position = p.Transform.Position + new QVec(-distanceFromPlayer, 0); } }
public void newTarget() { if (firstTime) { firstTime = false; QTime midnight = new QTime(0,0,0); RandomClass = new Random(); } target = new QPoint(200 + RandomClass.Next(190), 10 + RandomClass.Next(255)); Update(); }
public void testQTimeFromString() { Assert.AreEqual(new QTime(48613000), QTime.FromString("13:30:13.000")); Assert.AreEqual(new QTime(0), QTime.FromString("00:00:00.000")); Assert.AreEqual(new QTime(86399000), QTime.FromString("23:59:59.000")); Assert.AreEqual(new QTime(186399001), QTime.FromString("51:46:39.001")); Assert.AreEqual(new QTime(-86399000), QTime.FromString("-23:59:59.000")); Assert.AreEqual(new QTime(int.MinValue), QTime.FromString(null)); Assert.AreEqual(new QTime(int.MinValue), QTime.FromString("")); Assert.AreEqual(new QTime(int.MinValue), QTime.FromString("0Nt")); }
public void OnLateUpdate(QTime time) { const float cameraSpeed = 5; if (Camera.Bounds.Contains(p.Position)) { Camera.Lerp(p.Position, cameraSpeed, time.Delta); } else { Camera.Lerp(p.Position, 20, time.Delta); } }
public void OnUpdate(QTime time) { if (StateOfThePlayer == PlayerState.Moving) { Move(time); } else if (StateOfThePlayer == PlayerState.Attacking) { AttackingState(time); } MoveCam(time); CheckVelocity(); }
protected override void PaintEvent(QPaintEvent e) { QColor hourColor = new QColor(127, 0, 127); QColor minuteColor = new QColor(0,127,127,191); int side = QMin(Width(), Height()); QTime time = QTime.CurrentTime(); QPainter painter = new QPainter(this); painter.SetRenderHint(QPainter.RenderHint.Antialiasing); painter.Translate(Width() / 2, Height() / 2); painter.Scale(side / 200.0, side / 200.0); painter.SetPen(Qt.PenStyle.NoPen); painter.SetBrush(hourColor); painter.Save(); painter.Rotate(30.0 * ((time.Hour() + time.Minute() / 60.0))); painter.DrawConvexPolygon(new QPolygon(hourHand)); painter.Restore(); painter.SetPen(hourColor); for (int i = 0; i < 12; ++i) { painter.DrawLine(88, 0, 96, 0); painter.Rotate(30.0); } painter.SetPen(Qt.PenStyle.NoPen); painter.SetBrush(minuteColor); painter.Save(); painter.Rotate(6.0 * (time.Minute() + time.Second() / 60.0)); painter.DrawConvexPolygon(new QPolygon(minuteHand)); painter.Restore(); painter.SetPen(minuteColor); for (int j = 0; j < 60; ++j) { if ((j % 5) != 0) { painter.DrawLine(92, 0, 96, 0); } painter.Rotate(6.0); } painter.End(); }
private object[] GetAskData() { var rows = r.Next(10) + 1; object[] data = { new QTime[rows], new string[rows], new string[rows], new float[rows] }; for (var i = 0; i < rows; i++) { ((QTime[])data[0])[i] = new QTime(DateTime.Now); ((string[])data[1])[i] = "INSTR_" + r.Next(100); ((string[])data[2])[i] = "qSharp"; ((float[])data[3])[i] = (float)r.NextDouble() * r.Next(100); } return(data); }
void AttackingState(QTime time) { var speed = Speed; Attacking = true; //if in air, you are able to move left and right if (TimeInAir > 0) { var temp = QVec.Zero; if (Input.IsKeyHeld(QKeys.LeftShift) || Input.IsKeyHeld(QKeys.RightShift)) { speed = RunSpeed; } if (Input.IsKeyHeld(QKeys.A)) { Transform.Position += new QVec(-1, 0) * speed * time.Delta; } if (Input.IsKeyHeld(QKeys.D)) { Transform.Position += new QVec(1, 0) * speed * time.Delta; } if (Input.IsKeyHeld(QKeys.Space) && CanJump || Input.IsKeyHeld(QKeys.W) && CanJump) { //-y = up, y = down //applying force is more buggy than just setting the velocity if (Rigibody.LinearVelocity.Y < 2f) { MoveLeft = true; MoveRight = true; Rigibody.LinearVelocity += new QVec(0, -Velocity) * time.Delta * 1000; } TimeInAir += time.Delta; } } // if(Current != AttackRight) // { // Current = AttackRight; // Current.Reset(); // } if (Current.IsDone) { AttackRecover = 0; Current.Reset(); Attacking = false; StateOfThePlayer = PlayerState.Moving; } Sprite.Source = Current.Play(time.Delta); }
public override void OnUpdate(QTime time) { if (QInput.Held(QKeyStates.W)) { Transform.Position += QVec.Up * speed * time.Delta; } if (QInput.Held(QKeyStates.A)) { Transform.Position += QVec.Left * speed * time.Delta; } if (QInput.Held(QKeyStates.S)) { Transform.Position += QVec.Down * speed * time.Delta; } if (QInput.Held(QKeyStates.D)) { Transform.Position += QVec.Right * speed * time.Delta; } if (QInput.Pressed(QKeyStates.Tab)) { Scene.ResetScene(); } if (QInput.Held(QKeyStates.Space) && Accumulator.CheckAccum("ball", 0.06f)) { Instantiate(new QDemoCircle()); } if (QInput.Pressed(QMouseStates.Up)) { Camera.Zoom += Camera.Zoom * 0.1f; } if (QInput.Pressed(QMouseStates.Down)) { Camera.Zoom -= Camera.Zoom * 0.1f; } if (QInput.Pressed(QMouseStates.Forward)) { Console.WriteLine("forwardsMouseButtonDown"); } if (QInput.Pressed(QMouseStates.Backward)) { Console.WriteLine("backwardsMouseButton"); } if (QInput.Pressed(QMouseStates.Middle)) { Console.WriteLine("middleMouseButton"); } Camera.Lerp(Transform.Position, 5, time.Delta); }
public override void OnUpdate(QTime delta) { //// if(QInput.IsKeyHeld(QKeys.Space)) //// World.Gravity = new QVec(0, -10); //// else //// World.Gravity = new QVec(0, QWorldManager.DefaultGravity); // if(QInput.Held(QMouseStates.Left) && Accumulator.CheckAccum("Spawner", 0.03f)) //// { //// var size = 40; //// if(QRandom.Number(0, 1) == 0) //// Instantiate(new Block(size, size), Camera.ScreenToWorld(QInput.MousePosition())); //// else //// Instantiate(new Ball(size), Camera.ScreenToWorld(QInput.MousePosition())); //// } // if(QInput.IsMouseScrolledUp()) // Camera.Zoom += Camera.Zoom * 0.1f; // if(QInput.IsMouseScrolledDown()) // Camera.Zoom -= Camera.Zoom * 0.1f; // if(QInput.IsKeyPressed(QKeyStates.Escape)) // Scene.ResetScene(); }
private Object[] GetAskData() { int rows = r.Next(10) + 1; Object[] data = new Object[] { new QTime[rows], new String[rows], new String[rows], new float[rows] }; for (int i = 0; i < rows; i++) { ((QTime[])data[0])[i] = new QTime(DateTime.Now); ((String[])data[1])[i] = "INSTR_" + r.Next(100); ((String[])data[2])[i] = "qSharp"; ((float[])data[3])[i] = (float)r.NextDouble() * r.Next(100); } return data; }
public override void OnUpdate(QTime time) { var s = Speed; if (Health < 1) { Scene.Destroy(this); } if (!CanTakeDamage && Accumulator.CheckAccum("BatCanTakeDamage", 0.2f, time)) { CanTakeDamage = true; } if (Health < MaxHealth) { s = Speed * 2; } if (Health == 1) { s = Speed * 3; } var distanceFromPlayer = QVec.Distance(player.Transform.Position, Transform.Position); if (player.Position.Y > Position.Y) { WillAttack = true; } if (!WillAttack) { return; } //flies to player if (distanceFromPlayer < 800) // && player.Transform.Position.Y > Transform.Position.Y) { if (player.Position.X > Position.X) { Sprite.Effect = QRenderEffects.FlipHorizontally; } else { Sprite.Effect = QRenderEffects.None; } Position += QVec.MoveTowards(Position, player.Position) * time.Delta * s; Sprite.Source = BatFlap.Play(time.Delta); } else { //runs back to spawn if (QVec.Distance(Transform.Position, spawnerPosition) > 1) { if (spawnerPosition.X > Position.X) { Sprite.Effect = QRenderEffects.FlipHorizontally; } else { Sprite.Effect = QRenderEffects.None; } Position += QVec.MoveTowards(Position, spawnerPosition) * time.Delta * Speed; Sprite.Source = BatFlap.Play(time.Delta); } else if (distanceFromPlayer > 1000) { //closes eyes Sprite.Effect = QRenderEffects.FlipVertically; Sprite.Source = Frames[30]; } else if (distanceFromPlayer < 1000) { //opens eyes Sprite.Effect = QRenderEffects.FlipVertically; Sprite.Source = Frames[28]; } } }
void Move(QTime time) { bool run = false; Attacking = false; var speed = Speed; QVec temp = QVec.Zero; accumiFrames += time.Delta; AttackRecover += time.Delta; if (accumiFrames > MaxiFrames) { canTakeDamage = true; accumiFrames = 0; } if (Health < 1) { Scene.ResetScene(); } if (Input.IsKeyDown(QKeys.Escape)) { ExitGame(); } if (Input.IsKeyHeld(QKeys.LeftShift) || Input.IsKeyHeld(QKeys.RightShift)) { run = true; speed = RunSpeed; } if (Input.IsKeyHeld(QKeys.D) && MoveRight) { Current = Right; temp += new QVec(1, 0); MoveLeft = true; CurrentDirection = true; } if (Input.IsKeyHeld(QKeys.A) && MoveLeft) { Current = Left; temp += new QVec(-1, 0); MoveRight = true; CurrentDirection = false; } if (Input.IsKeyUp(QKeys.D)) { Sprite.Source = Frames[0]; } if (Input.IsKeyUp(QKeys.A)) { Sprite.Source = Frames[2]; } if (Input.IsKeyDown(QKeys.R)) { Camera.Zoom = 100; //ChangeScene(SceneName); } if (Input.IsKeyHeld(QKeys.Space) && CanJump || Input.IsKeyHeld(QKeys.W) && CanJump) { //-y = up, y = down //applying force is more buggy than just setting the velocity if (Rigibody.LinearVelocity.Y < 2f) { MoveLeft = true; MoveRight = true; Rigibody.LinearVelocity += new QVec(0, -Velocity) * time.Delta * 1000; } TimeInAir += time.Delta; } if (Input.IsKeyUp(QKeys.Space)) { TimeInAir = AirTime; } if (Input.IsMouseScrolledUp()) { Camera.Zoom += Camera.Zoom * 0.1f; Console.WriteLine($"Zoom: {Camera.Zoom}"); } if (Input.IsMouseScrolledDown()) { Camera.Zoom -= Camera.Zoom * 0.1f; Console.WriteLine($"Zoom: {Camera.Zoom}"); } if (temp != QVec.Zero) { // Sprite.Effect = SpriteEffects.None; Transform.Position += temp.Normalize() * speed * time.Delta; Current.Multiplyer = run ? 2 : 1; Sprite.Source = Current.Play(time.Delta); } if (Input.IsKeyHeld(QKeys.J) && AttackRecover > MaxAttackRecover) { StateOfThePlayer = PlayerState.Attacking; if (CurrentDirection) { Current = AttackRight; } else { Current = AttackLeft; } Current.Reset(); } }
public void OnUpdate(QTime time) { Sprite.Source = SlimeIdle.Play(time.Delta); }