public virtual void OnServerRemovePlayer(QNetworkConnection conn, QPlayerController player)
 {
     if (player.Gameobject != null)
     {
         QNetworkServer.Destroy(player.Gameobject);
     }
 }
 private void BuildOrbs()
 {
     QSBWorldSync.OldOrbList.Clear();
     QSBWorldSync.OldOrbList = Resources.FindObjectsOfTypeAll <NomaiInterfaceOrb>().ToList();
     if (QSBCore.IsServer)
     {
         QSBWorldSync.OrbSyncList.ForEach(x => QNetworkServer.Destroy(x.gameObject));
         QSBWorldSync.OrbSyncList.Clear();
         QSBWorldSync.OldOrbList.ForEach(x => QNetworkServer.Spawn(Instantiate(QSBNetworkManager.Instance.OrbPrefab)));
     }
     DebugLog.DebugWrite($"Finished orb build with {QSBWorldSync.OldOrbList.Count} orbs.", MessageType.Success);
 }