public override void OnStartLocalPlayer()
    {
        manager = GameObject.Find("networkManager").GetComponent <customNetworkHUD>();
        CmdSetNick(manager.nickname);
        items          = manager.items;
        hpbar          = GameObject.Find("hpbar");
        upgradebar     = GameObject.Find("upgradebar");
        matterbar      = GameObject.Find("matterbar");
        reloadbar      = GameObject.Find("reloadbar");
        magreloadbar   = GameObject.Find("magreloadbar");
        hpbartext      = GameObject.Find("hpbartext").GetComponent <Text>();
        upgradebartext = GameObject.Find("upgradebartext").GetComponent <Text>();
        matterbartext  = GameObject.Find("matterbartext").GetComponent <Text>();
        upgradeparent  = GameObject.Find("UPGRADE");
        QCUIL          = GameObject.Find("QCUIL");
        QCUIR          = GameObject.Find("QCUIR");
        QCUIL.SetActive(false);
        QCUIR.SetActive(false);
        upgradeparent.SetActive(false);
        for (int i = 0; i < upgradeparent.transform.childCount; ++i)
        {
            if (upgradeparent.transform.GetChild(i).name == "leftpic")
            {
                leftup = upgradeparent.transform.GetChild(i).gameObject;
            }
            if (upgradeparent.transform.GetChild(i).name == "rightpic")
            {
                rightup = upgradeparent.transform.GetChild(i).gameObject;
            }
        }
        comradebase   = GameObject.Find("ТОВАРИЩИ");
        updateenemyui = true;
        GameObject back;

        for (int i = 0; i < items.Length; ++i)
        {
            back               = itemcolors[i] = GameObject.Find("back_" + i);
            itemcounts[i]      = back.transform.GetChild(3).GetComponent <Text>();
            itemcounts[i].text = items[i].ToString();
            itempowers[i]      = back.transform.GetChild(1).gameObject;
        }
        GetListOfPlayers();
        if (manager.isElite)
        {
            CmdSetElite();
            maxmatter        = 250;
            maxhp            = 2000;
            hp               = 2000;
            prevhp           = 2000;
            level            = 10;
            baserespawntext  = "Временные неполадки.\nСекунд до исправления:";
            maxammo          = 3;
            maxspeed        *= 1.4f;
            maxreloadtime   *= 0.3f;
            magmaxreloadtime = 0.7f;
            CmdSetWeaponType(7);
        }
        base.OnStartLocalPlayer();
    }
    void Update()
    {
        //визуальные эффекты
        if (updateeffect != updateeffectlocal && updateeffect && !effectobject)
        {
            effectobject = Instantiate(effect == 0?fireeffect:(effect == 1?bluefireeffect:iceeffect), transform);
            effectobject.transform.Translate(Random.Range(-1f, 1f), 0, Random.Range(-1f, 1f));
            updateeffectlocal = updateeffect;
        }
        if (updateeffectlocal != updateeffect && !updateeffect && effectobject)
        {
            Destroy(effectobject);
            updateeffectlocal = updateeffect;
        }

        //визуализация изменений
        if (SomethingChanged != LocalChanged)
        {
            LocalChanged = SomethingChanged;
            GameObject vb, vm, vt;
            if (!isElite)
            {
                vb = Instantiate(bodys[bodynum], v_body.transform.position, v_body.transform.rotation, v_body.transform.parent);
                vm = Instantiate(muzzles[muzzlenum], v_muzzle.transform.position, v_muzzle.transform.rotation, v_muzzle.transform.parent);
                vt = Instantiate(towers[towernum], v_tower.transform.position, v_tower.transform.rotation, v_tower.transform.parent);
            }
            else
            {
                vb = Instantiate(s_body, v_body.transform.position, v_body.transform.rotation, v_body.transform.parent);
                vm = Instantiate(s_muzzle, v_muzzle.transform.position, v_muzzle.transform.rotation, v_muzzle.transform.parent);
                vt = Instantiate(s_tower, v_tower.transform.position, v_tower.transform.rotation, v_tower.transform.parent);
            }
            Destroy(v_body);
            Destroy(v_muzzle);
            Destroy(v_tower);
            v_body   = vb;
            v_muzzle = vm;
            v_tower  = vt;
        }

        if (hp < 0 && respawntime <= 0)
        {
            respawntime = 9f; if (isLocalPlayer)
            {
                respawntext.gameObject.SetActive(true);
            }
        }
        hptext.text = nick + "\n" + hp.ToString();

        //скорость танка и его звук

        audio.pitch = 0.85f + 0.01f * Vector3.Distance(transform.position, lastpoint);
        if (!isLocalPlayer)
        {
            //transform.position = (lastpoint*.25f + transform.position*.75f);
            if (lagtimer == 3)
            {
                transform.Translate((transform.position - lastpoint) * 0.5f); lagtimer = 0;
            }
            else
            {
                ++lagtimer;
            }
        }
        lastpoint = transform.position;


        if (!isLocalPlayer)
        {
            cam0.gameObject.SetActive(false); cam1.gameObject.SetActive(false); player_Camera.actualtargetplane.SetActive(false); player_Camera.enabled = false; return;
        }
        if (transform.rotation.x > 0.3f || transform.rotation.x < -0.3f || transform.rotation.z > 0.7f || transform.rotation.z < -0.7f)
        {
            resetTimer--;
        }
        else
        {
            resetTimer = 250;
        }
        if (resetTimer <= -1)
        {
            resetTimer         = 250;
            transform.rotation = Quaternion.identity;
        }
        if (localmatter != matter)
        {
            localmatter = matter;
            updateui    = true;
        }
        //красивость
        cam0.fieldOfView = 60 + Mathf.Abs(speed * (1 + 0.001f * itemtimers[0]));
        isMove           = false;
        hptext.gameObject.SetActive(false);
        GetListOfPlayers();
        if (respawntime <= 0)
        {
            if (Input.GetKey(KeyCode.A))
            {
                transform.Rotate(0, Mathf.Sign(speed) * rotationspeed * (effecttimer > 0 && effect == 2?0.6f:1f) * -0.67f, 0); player_Camera.Rot(-Mathf.Sign(speed) * rotationspeed * -0.67f); player_camera.range += 0.1f;
            }
            if (Input.GetKey(KeyCode.D))
            {
                transform.Rotate(0, Mathf.Sign(speed) * rotationspeed * (effecttimer > 0 && effect == 2 ? 0.6f : 1f) * 0.67f, 0); player_Camera.Rot(-Mathf.Sign(speed) * rotationspeed * 0.67f); player_camera.range += 0.1f;
            }
            if (Input.GetKey(KeyCode.S))
            {
                if (speed > -maxspeed)
                {
                    speed -= acceleration * (effecttimer > 0 && effect == 2 ? 0.6f : 1f) * 6.5f * Time.deltaTime; isMove = true;
                }
                player_camera.range += 0.15f; player_camera.range += 0.15f;
            }
            if (Input.GetKey(KeyCode.W))
            {
                if (speed < maxspeed)
                {
                    speed += acceleration * (effecttimer > 0 && effect == 2 ? 0.6f : 1f) * 6.5f * Time.deltaTime; isMove = true;
                }
                player_camera.range += 0.15f;
            }
            if (Input.GetKey(KeyCode.R) && isCassete)
            {
                ammo = 0; magreloadtime = magmaxreloadtime; updatefireui = true;
            }
            if (Input.GetKey(KeyCode.Escape))
            {
                exittimer--; if (exittimer <= 0)
                {
                    LeaveMatch(0);
                }
            }
            else
            {
                exittimer = 300;
            }
            if (Input.GetKey(KeyCode.Space))
            {
                speed *= 0.9f;
            }
            if (Input.GetKey(KeyCode.KeypadMinus))
            {
                CmdDestroy();
            }
            if (Input.GetKey(KeyCode.KeypadPlus))
            {
                CmdAddMatter(upgradematterneed); GetMatter();
            }
            if (!Input.GetKey(KeyCode.LeftControl))
            {
                if (Input.GetKey(KeyCode.Alpha1) && itemtimers[0] == 0 && items[0] > 0)
                {
                    itemtimers[0] = itemMaxTimers[0]; --items[0]; itemcounts[0].text = items[0].ToString();
                }
                if (Input.GetKey(KeyCode.Alpha2) && itemtimers[1] == 0 && items[1] > 0)
                {
                    itemtimers[1] = itemMaxTimers[1]; --items[1]; itemcounts[1].text = items[1].ToString();
                }
                if (Input.GetKey(KeyCode.Alpha3) && itemtimers[2] == 0 && items[2] > 0)
                {
                    itemtimers[2] = itemMaxTimers[2]; --items[2]; itemcounts[2].text = items[2].ToString(); CmdDamage(-600);
                }
                if (Input.GetKey(KeyCode.Alpha4) && itemtimers[3] == 0 && items[3] > 0)
                {
                    itemtimers[3] = itemMaxTimers[3]; --items[3]; itemcounts[3].text = items[3].ToString(); CmdSpawnHeal();
                }
                if (Input.GetKey(KeyCode.Alpha5) && itemtimers[4] == 0 && items[4] > 0)
                {
                    itemtimers[4] = itemMaxTimers[4]; --items[4]; itemcounts[4].text = items[4].ToString(); CmdSetWeaponType(9);
                }
                if (Input.GetKey(KeyCode.Alpha6) && itemtimers[5] == 0 && items[5] > 0)
                {
                    itemtimers[5] = itemMaxTimers[5]; --items[5]; itemcounts[5].text = items[5].ToString(); CmdSpawnDefender();
                }
            }
            if (Input.GetKeyDown(KeyCode.Q))
            {
                if (LeftQC)
                {
                    CmdQuickChat(0);
                    qcTimer = 300;
                    LeftQC  = false;
                    QCUIL.SetActive(false);
                }
                else if (RightQC)
                {
                    CmdQuickChat(2);
                    qcTimer = 300;
                    RightQC = false;
                    QCUIR.SetActive(false);
                }
                else
                {
                    LeftQC = true; QCUIL.SetActive(true);
                }
            }
            if (Input.GetKeyDown(KeyCode.E))
            {
                if (LeftQC)
                {
                    CmdQuickChat(1);
                    qcTimer = 300;
                    LeftQC  = false;
                    QCUIL.SetActive(false);
                }
                else if (RightQC)
                {
                    CmdQuickChat(3);
                    qcTimer = 300;
                    RightQC = false;
                    QCUIR.SetActive(false);
                }
                else
                {
                    RightQC = true; QCUIR.SetActive(true);
                }
            }
            if (Input.GetKeyDown(KeyCode.LeftShift))
            {
                cam                   = !cam;
                cam0.enabled          = !cam;
                cam1.enabled          = cam;
                player_camera.whatcam = cam;
                player_Camera.actualtargetplane.SetActive(!cam);
            }
            if (Input.GetKey(KeyCode.Mouse0) && reloadtime <= 0 && magreloadtime <= 0 && ammo > 0)
            {
                CmdFire();
                reloadtime = maxreloadtime;
                if (isCassete)
                {
                    ammo--;
                    if (ammo == 0)
                    {
                        magreloadtime = magmaxreloadtime;
                    }
                }
                GameObject ob = Instantiate(shellExplosionPrefab, muzzle.transform.position, muzzle.transform.rotation);
                ob.transform.Translate(0, 0, 1.5f);
                Destroy(ob, 3f);
                updatefireui  = true;
                updateenemyui = true;
            }
            transform.Translate(-speed * 0.015f * (1 + 0.001f * itemtimers[0]), 0, 0);
            if (reloadtime > 0)
            {
                reloadtime -= 0.005f + (0.01f * itemtimers[1] / itemMaxTimers[1]);
                reloadbar.transform.rotation = new Quaternion(0, 0, 0.6f * reloadtime / maxreloadtime, reloadbar.transform.rotation.w);
            }
            if (magreloadtime > 0)
            {
                magreloadbar.transform.rotation = new Quaternion(0, 0, 0.3f * magreloadtime / magmaxreloadtime, magreloadbar.transform.rotation.w);
                magreloadtime -= 0.005f + (0.01f * itemtimers[1] / itemMaxTimers[1]);
                if (magreloadtime <= 0 && magreloadtime > -1f)
                {
                    magreloadtime = -1f; ammo = maxammo; updatefireui = true;
                }
            }
            if (speed > 0)
            {
                speed -= 0.07f;
            }
            if (speed < 0)
            {
                speed += 0.07f;
            }
            if (Mathf.Abs(speed) < 0.04f && !isMove)
            {
                speed = 0;
            }

            //чек перед прокачкой
            if (upgradematter >= upgradematterneed && !upgradenow)
            {
                if (level < 6)
                {
                    if (level < 4)
                    {
                        ++level;
                    }
                    else
                    {
                        level = 4 + weapontype;
                    }
                    upgradenow = true;
                    CmdAddUpgradeMatter(-upgradematterneed);
                    CmdLvlUp();
                }
                else
                {
                    if (level < 15)
                    {
                        level++; upgradenow = true;
                    }
                    else
                    {
                        money += 2;
                    }
                    CmdAddUpgradeMatter(-upgradematterneed);
                    CmdLvlUp();
                }
                if (upgradenow)
                {
                    leftup.GetComponent <Image>().sprite  = UpgradePicsA[level - 2];
                    rightup.GetComponent <Image>().sprite = UpgradePicsB[level - 2];
                    upgradeparent.SetActive(true);
                }
            }

            //прокачка
            if (upgradenow)
            {
                if (Input.GetKey(KeyCode.Alpha1) && Input.GetKey(KeyCode.LeftControl))
                {
                    upgradenow = false;
                    if (level == 2)
                    {
                        maxspeed      *= 1.25f;
                        acceleration  *= 1.1f;
                        rotationspeed *= 1.1f;
                        CmdChangeVisual(0, 2, 0);
                    }
                    if (level == 3)
                    {
                        maxhp = (int)(maxhp * 1.15f);
                        hp    = (int)(hp * 1.15f);
                        player_Camera.towerspeed *= 0.75f;
                        CmdChangeVisual(2, 0, 0);
                    }
                    if (level == 4)
                    {
                        CmdSetWeaponType(1);
                        CmdChangeVisual(0, 0, 1);
                    }
                    if (level == 5)
                    {
                        CmdSetWeaponType(3);
                        CmdChangeVisual(0, 0, 2);
                    }
                    if (level == 6)
                    {
                        CmdSetWeaponType(1);
                    }
                    if (level == 7)
                    {
                        CmdSetWeaponType(4);
                    }
                    if (level == 8)
                    {
                        CmdSetWeaponType(5);
                    }
                    if (level == 9)
                    {
                        CmdSetWeaponType(6);
                    }
                    if (level == 10)
                    {
                        maxhp  = (int)(maxhp * 1.10f);
                        prevhp = (int)(prevhp * 1.1f);
                        CmdDamage(-(int)(hp * 0.1f));
                    }
                    if (level > 10)
                    {
                        switch (Random.Range(0, 6))
                        {
                        case 0:
                            maxhp  = (int)(maxhp * 1.10f);
                            prevhp = (int)(prevhp * 1.1f);
                            CmdDamage(-(int)(hp * 0.1f));
                            break;

                        case 1:
                            maxspeed      *= 1.25f;
                            acceleration  *= 1.1f;
                            rotationspeed *= 1.1f;
                            break;

                        case 2:
                            maxhp  = (int)(maxhp * 1.25f);
                            prevhp = (int)(prevhp * 1.25f);
                            CmdDamage(-(int)(hp * 0.25f));
                            break;

                        case 3:
                            maxreloadtime *= 0.85f;
                            break;

                        case 4:
                            maxreloadtime    *= 0.75f;
                            magmaxreloadtime *= 0.75f;
                            break;

                        case 5:
                            if (magmaxreloadtime == 0)
                            {
                                maxspeed *= 1.1f;
                            }
                            else
                            {
                                maxammo++;
                                magreloadtime = 0.1f;
                            }
                            break;
                        }
                    }
                }
                else
                if (Input.GetKey(KeyCode.Alpha2) && Input.GetKey(KeyCode.LeftControl))
                {
                    upgradenow = false;
                    if (level == 2)
                    {
                        maxhp  = (int)(maxhp * 1.25f);
                        prevhp = (int)(prevhp * 1.25f);
                        CmdDamage(-(int)(hp * 0.25f));
                        maxspeed      *= 0.75f;
                        acceleration  *= 0.9f;
                        rotationspeed *= 0.8f;
                        CmdChangeVisual(0, 1, 0);
                    }
                    if (level == 3)
                    {
                        player_Camera.towerspeed *= 1.5f;
                        CmdChangeVisual(1, 0, 0);
                    }
                    if (level == 4)
                    {
                        CmdSetWeaponType(2);
                        CmdChangeVisual(0, 0, 3);
                    }
                    if (level == 5)
                    {
                        maxreloadtime *= 0.85f;
                    }
                    if (level == 6)
                    {
                        CmdSetWeaponType(4);
                        magmaxreloadtime = 1f;
                        maxreloadtime   *= 0.15f;
                        updatefireui     = true;
                    }
                    if (level == 7)
                    {
                        maxreloadtime    *= 0.75f;
                        magmaxreloadtime *= 0.75f;
                    }
                    if (level == 8)
                    {
                        maxreloadtime    *= 0.75f;
                        magmaxreloadtime *= 0.75f;
                    }
                    if (level == 9)
                    {
                        if (magmaxreloadtime == 0)
                        {
                            maxspeed *= 1.1f;
                        }
                        else
                        {
                            maxammo++;
                            magreloadtime = 0.1f;
                        }
                    }
                    if (level == 10)
                    {
                        if (magmaxreloadtime == 0)
                        {
                            maxspeed *= 1.1f;
                        }
                        else
                        {
                            maxammo++;
                            magreloadtime = 0.1f;
                        }
                    }
                    if (level > 10)
                    {
                        switch (Random.Range(0, 6))
                        {
                        case 0:
                            maxhp  = (int)(maxhp * 1.10f);
                            prevhp = (int)(prevhp * 1.1f);
                            CmdDamage(-(int)(hp * 0.1f));
                            break;

                        case 1:
                            maxspeed      *= 1.25f;
                            acceleration  *= 1.1f;
                            rotationspeed *= 1.1f;
                            break;

                        case 2:
                            maxhp  = (int)(maxhp * 1.25f);
                            prevhp = (int)(prevhp * 1.25f);
                            CmdDamage(-(int)(hp * 0.25f));
                            break;

                        case 3:
                            maxreloadtime *= 0.85f;
                            break;

                        case 4:
                            maxreloadtime    *= 0.75f;
                            magmaxreloadtime *= 0.75f;
                            break;

                        case 5:
                            if (magmaxreloadtime == 0)
                            {
                                maxspeed *= 1.1f;
                            }
                            else
                            {
                                maxammo++;
                                magreloadtime = 0.1f;
                            }
                            break;
                        }
                    }
                }
                if (!upgradenow)
                {
                    upgradeparent.SetActive(false);
                }
            }
        }
        else
        {
            respawntime -= 0.05f;
            if (!isTheyAllDie)
            {
                isTheyAllDie = true;
                for (int i = 0; i < players.Length; ++i)
                {
                    if (players[i].hp > 0)
                    {
                        isTheyAllDie = false;
                    }
                }
            }
            else
            {
                baserespawntext = "Все машины выведены из строя!\nСекунд до эвакуации: ";
            }
            respawntext.text = baserespawntext + (Mathf.Floor(respawntime * 10) * 0.1f);
            if (respawntime <= 0)
            {
                if (!isTheyAllDie)
                {
                    CmdRespawn(maxhp);
                    for (int i = 0; i < matter / 20; ++i)
                    {
                        Instantiate(matterPrefab, transform.position, transform.rotation);
                    }
                    transform.position = GameObject.Find("networkManager").transform.position;
                    transform.rotation = Quaternion.identity;
                    respawntext.gameObject.SetActive(false);
                    respawntext.text = baserespawntext;
                    hp          = maxhp;
                    prevhp      = maxhp;
                    matter      = 0;
                    effecttimer = 1;
                    hpbar.transform.localScale = new Vector3(1f + (2f * hp / maxhp), 1, 1);
                    hpbartext.text             = hp.ToString();
                }
                else
                {
                    LeaveMatch(1);
                }
            }
        }
        if (effecttimer > 0)
        {
            effecttimer--;
            if (effecttimer % 100 == 0)
            {
                switch (effect)
                {
                case 0:
                    CmdDamage(15);
                    hpbar.transform.localScale = new Vector3(1f + (2f * hp / maxhp), 1, 1);
                    hpbartext.text             = hp.ToString();
                    break;

                case 1:
                    CmdDamage(25);
                    hpbar.transform.localScale = new Vector3(1f + (2f * hp / maxhp), 1, 1);
                    hpbartext.text             = hp.ToString();
                    break;
                }
            }
            if (effecttimer == 0)
            {
                CmdSetUpdateEffect(false);
            }
        }
        if (uitimer > 0)
        {
            uitimer--;
        }
        else
        {
            uitimer = 200; updateenemyui = true;
            for (int i = 0; i < comradebase.transform.childCount; ++i)
            {
                GameObject ob = comradebase.transform.GetChild(i).gameObject;
                ob.transform.GetChild(0).GetComponent <Text>().text = players[i].nick;
                ob.transform.GetChild(1).GetComponent <Text>().text = players[i].hp.ToString();
                ob.transform.GetChild(3).GetComponent <Text>().text = players[i].matter.ToString();
                ob.transform.GetChild(5).GetComponent <Text>().text = players[i].level.ToString();
            }
        }
        if (updateui)
        {
            upgradebar.transform.localScale = new Vector3(1f + (1.9f * upgradematter / upgradematterneed), 1, 1);
            upgradebartext.text             = upgradematter + "/" + upgradematterneed;
            matterbar.transform.localScale  = new Vector3(1f + (1.9f * matter / maxmatter), 1, 1);
            matterbartext.text             = matter + "/" + maxmatter;
            matterbar.transform.localScale = new Vector3(1f + (1.9f * matter / maxmatter), 1, 1);
            matterbartext.text             = matter + "/" + maxmatter;
        }
        if (updatefireui)
        {
            if (magmaxreloadtime > 0)
            {
                for (int i = 0; i < 10; ++i)
                {
                    GameObject.Find("bullet_" + i).GetComponent <Image>().enabled = (i < ammo);
                }
            }
        }
        if (updateenemyui)
        {
            if (!enemyicon)
            {
                enemyicon    = GameObject.Find("enemyicon");
                minibossicon = GameObject.Find("minibossicon");
                bossicon     = GameObject.Find("bossicon");
                crystallicon = GameObject.Find("crystallicon");
                allenemys    = new GameObject[0];
                allcrystals  = 0;
            }
            else
            {
                shortarr = GameObject.FindGameObjectsWithTag("Enemy");
                {
                    allenemys = shortarr;
                    int enms = 0, mbsss = 0, bsss = 0;
                    allcrystals = (byte)GameObject.FindGameObjectsWithTag("CorruptedCrystall").Length;
                    for (int i = 0; i < allenemys.Length; ++i)
                    {
                        if (allenemys[i].GetComponent <enemy>().hp >= 0)
                        {
                            if (allenemys[i].GetComponent <enemy>().isBoss)
                            {
                                if (allenemys[i].GetComponent <enemy>().isBigBoss)
                                {
                                    ++bsss;
                                }
                                else
                                {
                                    ++mbsss;
                                }
                            }
                            else
                            {
                                ++enms;
                            }
                        }
                    }
                    enemyicon.transform.GetChild(0).GetComponent <Text>().text = enms.ToString();
                    if (mbsss != 0)
                    {
                        minibossicon.SetActive(true);
                        minibossicon.transform.GetChild(0).GetComponent <Text>().text = mbsss.ToString();
                    }
                    else
                    {
                        minibossicon.SetActive(false);
                    }
                    if (bsss != 0)
                    {
                        bossicon.SetActive(true);
                        bossicon.transform.GetChild(0).GetComponent <Text>().text = bsss.ToString();
                    }
                    else
                    {
                        bossicon.SetActive(false);
                    }
                    if (allcrystals != 0)
                    {
                        crystallicon.SetActive(true);
                        crystallicon.transform.GetChild(0).GetComponent <Text>().text = allcrystals.ToString();
                    }
                    else
                    {
                        crystallicon.SetActive(false);
                    }
                }
            }
        }
        if (comradebase.transform.childCount != players.Length)
        {
            for (int i = 0; i < comradebase.transform.childCount; ++i)
            {
                Destroy(comradebase.transform.GetChild(i).gameObject);
            }
            for (int i = 0; i < players.Length; ++i)
            {
                GameObject ob = Instantiate(comradeprefab, comradebase.transform.position, comradebase.transform.rotation, comradebase.transform);
                ob.transform.Translate(0, -20 * i, 0);
                ob.transform.GetChild(0).GetComponent <Text>().text = players[i].nick;
                ob.transform.GetChild(1).GetComponent <Text>().text = players[i].hp.ToString();
                ob.transform.GetChild(3).GetComponent <Text>().text = players[i].matter.ToString();
                ob.transform.GetChild(5).GetComponent <Text>().text = players[i].level.ToString();
            }
        }
        for (int i = 0; i < items.Length; ++i)
        {
            if (itemtimers[i] > 0)
            {
                --itemtimers[i];
                itempowers[i].transform.localScale = new Vector3(1, 1 + (2f * itemtimers[i] / itemMaxTimers[i]), 1);
            }
        }
        if (qcTimer > 0)
        {
            --qcTimer;
        }
        if (prevhp > hp)
        {
            --prevhp;
            if (hpbartext.text != hp.ToString())
            {
                hpbar.transform.localScale = new Vector3(1f + (2f * hp / maxhp), 1, 1);
                hpbartext.text             = hp.ToString();
            }
        }
        contrlevel = GameObject.Find("collector").GetComponent <collector>().level;
        if (Application.targetFrameRate != 60)
        {
            Application.targetFrameRate = 60;
        }
    }