public static void updatePlayerState(PlayerState state, int number, Q3HuffmanReader reader, bool reset) { switch (number) { case 0: state.commandTime = reset ? 0 : reader.readLong(); break; case 1: state.origin[0] = reset ? 0 : reader.readFloatIntegral(); break; case 2: state.origin[1] = reset ? 0 : reader.readFloatIntegral(); break; case 3: state.bobCycle = reset ? 0 : (int)reader.readNumBits(8); break; case 4: state.velocity[0] = reset ? 0 : reader.readFloatIntegral(); break; case 5: state.velocity[1] = reset ? 0 : reader.readFloatIntegral(); break; case 6: state.viewangles[1] = reset ? 0 : reader.readFloatIntegral(); break; case 7: state.viewangles[0] = reset ? 0 : reader.readFloatIntegral(); break; case 8: state.weaponTime = reset ? 0 : (int)reader.readNumBits(-16); break; case 9: state.origin[2] = reset ? 0 : reader.readFloatIntegral(); break; case 10: state.velocity[2] = reset ? 0 : reader.readFloatIntegral(); break; case 11: state.legsTimer = reset ? 0 : (int)reader.readNumBits(8); break; case 12: state.pm_time = reset ? 0 : (int)reader.readNumBits(-16); break; case 13: state.eventSequence = reset ? 0 : (int)reader.readNumBits(16); break; case 14: state.torsoAnim = reset ? 0 : (int)reader.readNumBits(8); break; case 15: state.movementDir = reset ? 0 : (int)reader.readNumBits(4); break; case 16: state.events[0] = reset ? 0 : (int)reader.readNumBits(8); break; case 17: state.legsAnim = reset ? 0 : (int)reader.readNumBits(8); break; case 18: state.events[1] = reset ? 0 : (int)reader.readNumBits(8); break; case 19: state.pm_flags = reset ? 0 : (int)reader.readNumBits(16); break; case 20: state.groundEntityNum = reset ? 0 : (int)reader.readNumBits(10); break; case 21: state.weaponstate = reset ? 0 : (int)reader.readNumBits(4); break; case 22: state.eFlags = reset ? 0 : (int)reader.readNumBits(16); break; case 23: state.externalEvent = reset ? 0 : (int)reader.readNumBits(10); break; case 24: state.gravity = reset ? 0 : (int)reader.readNumBits(16); break; case 25: state.speed = reset ? 0 : (int)reader.readNumBits(16); break; case 26: state.delta_angles[1] = reset ? 0 : (int)reader.readNumBits(16); break; case 27: state.externalEventParm = reset ? 0 : (int)reader.readNumBits(8); break; case 28: state.viewheight = reset ? 0 : (int)reader.readNumBits(-8); break; case 29: state.damageEvent = reset ? 0 : (int)reader.readNumBits(8); break; case 30: state.damageYaw = reset ? 0 : (int)reader.readNumBits(8); break; case 31: state.damagePitch = reset ? 0 : (int)reader.readNumBits(8); break; case 32: state.damageCount = reset ? 0 : (int)reader.readNumBits(8); break; case 33: state.generic1 = reset ? 0 : (int)reader.readNumBits(8); break; case 34: state.pm_type = reset ? 0 : (int)reader.readNumBits(8); break; case 35: state.delta_angles[0] = reset ? 0 : (int)reader.readNumBits(16); break; case 36: state.delta_angles[2] = reset ? 0 : (int)reader.readNumBits(16); break; case 37: state.torsoTimer = reset ? 0 : (int)reader.readNumBits(12); break; case 38: state.eventParms[0] = reset ? 0 : (int)reader.readNumBits(8); break; case 39: state.eventParms[1] = reset ? 0 : (int)reader.readNumBits(8); break; case 40: state.clientNum = reset ? 0 : (int)reader.readNumBits(8); break; case 41: state.weapon = reset ? 0 : (int)reader.readNumBits(5); break; case 42: state.viewangles[2] = reset ? 0 : reader.readFloatIntegral(); break; case 43: state.grapplePoint[0] = reset ? 0 : reader.readFloatIntegral(); break; case 44: state.grapplePoint[1] = reset ? 0 : reader.readFloatIntegral(); break; case 45: state.grapplePoint[2] = reset ? 0 : reader.readFloatIntegral(); break; case 46: state.jumppad_ent = reset ? 0 : (int)reader.readNumBits(10); break; case 47: state.loopSound = reset ? 0 : (int)reader.readNumBits(16); break; } }
public static void updateEntityState(EntityState state, int number, Q3HuffmanReader reader, bool reset) { switch (number) { case 0: state.pos.trTime = reset ? 0 : reader.readLong(); break; case 1: state.pos.trBase[0] = reset ? 0 : reader.readFloatIntegral(); break; case 2: state.pos.trBase[1] = reset ? 0 : reader.readFloatIntegral(); break; case 3: state.pos.trDelta[0] = reset ? 0 : reader.readFloatIntegral(); break; case 4: state.pos.trDelta[1] = reset ? 0 : reader.readFloatIntegral(); break; case 5: state.pos.trBase[2] = reset ? 0 : reader.readFloatIntegral(); break; case 6: state.apos.trBase[1] = reset ? 0 : reader.readFloatIntegral(); break; case 7: state.pos.trDelta[2] = reset ? 0 : reader.readFloatIntegral(); break; case 8: state.apos.trBase[0] = reset ? 0 : reader.readFloatIntegral(); break; case 9: state.events = reset ? 0 : (int)reader.readNumBits(10); break; case 10: state.angles2[1] = reset ? 0 : reader.readFloatIntegral(); break; case 11: state.eType = reset ? 0 : (int)reader.readNumBits(8); break; case 12: state.torsoAnim = reset ? 0 : (int)reader.readNumBits(8); break; case 13: state.eventParm = reset ? 0 : (int)reader.readNumBits(8); break; case 14: state.legsAnim = reset ? 0 : (int)reader.readNumBits(8); break; case 15: state.groundEntityNum = reset ? 0 : (int)reader.readNumBits(10); break; case 16: state.pos.trType = reset ? 0 : (TrType)reader.readByte(); break; case 17: state.eFlags = reset ? 0 : (int)reader.readNumBits(19); break; case 18: state.otherEntityNum = reset ? 0 : (int)reader.readNumBits(10); break; case 19: state.weapon = reset ? 0 : (int)reader.readNumBits(8); break; case 20: state.clientNum = reset ? 0 : (int)reader.readNumBits(8); break; case 21: state.angles[1] = reset ? 0 : reader.readFloatIntegral(); break; case 22: state.pos.trDuration = reset ? 0 : reader.readLong(); break; case 23: state.apos.trType = reset ? 0 : (TrType)reader.readByte(); break; case 24: state.origin[0] = reset ? 0 : reader.readFloatIntegral(); break; case 25: state.origin[1] = reset ? 0 : reader.readFloatIntegral(); break; case 26: state.origin[2] = reset ? 0 : reader.readFloatIntegral(); break; case 27: state.solid = reset ? 0 : (int)reader.readNumBits(24); break; case 28: state.powerups = reset ? 0 : (int)reader.readNumBits(16); break; case 29: state.modelindex = reset ? 0 : (int)reader.readNumBits(8); break; case 30: state.otherEntityNum2 = reset ? 0 : (int)reader.readNumBits(10); break; case 31: state.loopSound = reset ? 0 : (int)reader.readNumBits(8); break; case 32: state.generic1 = reset ? 0 : (int)reader.readNumBits(8); break; case 33: state.origin2[2] = reset ? 0 : reader.readFloatIntegral(); break; case 34: state.origin2[0] = reset ? 0 : reader.readFloatIntegral(); break; case 35: state.origin2[1] = reset ? 0 : reader.readFloatIntegral(); break; case 36: state.modelindex2 = reset ? 0 : (int)reader.readNumBits(8); break; case 37: state.angles[0] = reset ? 0 : reader.readFloatIntegral(); break; case 38: state.time = reset ? 0 : reader.readLong(); break; case 39: state.apos.trTime = reset ? 0 : reader.readLong(); break; case 40: state.apos.trDuration = reset ? 0 : reader.readLong(); break; case 41: state.apos.trBase[2] = reset ? 0 : reader.readFloatIntegral(); break; case 42: state.apos.trDelta[0] = reset ? 0 : reader.readFloatIntegral(); break; case 43: state.apos.trDelta[1] = reset ? 0 : reader.readFloatIntegral(); break; case 44: state.apos.trDelta[2] = reset ? 0 : reader.readFloatIntegral(); break; case 45: state.time2 = reset ? 0 : reader.readLong(); break; case 46: state.angles[2] = reset ? 0 : reader.readFloatIntegral(); break; case 47: state.angles2[0] = reset ? 0 : reader.readFloatIntegral(); break; case 48: state.angles2[2] = reset ? 0 : reader.readFloatIntegral(); break; case 49: state.constantLight = reset ? 0 : reader.readLong(); break; case 50: state.frame = reset ? 0 : (int)reader.readNumBits(16); break; } }