Beispiel #1
0
        public static void updatePlayerState(PlayerState state, int number, Q3HuffmanReader reader, bool reset)
        {
            switch (number)
            {
            case 0: state.commandTime = reset ? 0 : reader.readLong();            break;

            case 1: state.origin[0] = reset ? 0 : reader.readFloatIntegral();   break;

            case 2: state.origin[1] = reset ? 0 : reader.readFloatIntegral();   break;

            case 3: state.bobCycle = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 4: state.velocity[0] = reset ? 0 : reader.readFloatIntegral();   break;

            case 5: state.velocity[1] = reset ? 0 : reader.readFloatIntegral();   break;

            case 6: state.viewangles[1] = reset ? 0 : reader.readFloatIntegral();   break;

            case 7: state.viewangles[0] = reset ? 0 : reader.readFloatIntegral();   break;

            case 8: state.weaponTime = reset ? 0 : (int)reader.readNumBits(-16); break;

            case 9: state.origin[2] = reset ? 0 : reader.readFloatIntegral();   break;

            case 10: state.velocity[2] = reset ? 0 : reader.readFloatIntegral();   break;

            case 11: state.legsTimer = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 12: state.pm_time = reset ? 0 : (int)reader.readNumBits(-16); break;

            case 13: state.eventSequence = reset ? 0 : (int)reader.readNumBits(16);  break;

            case 14: state.torsoAnim = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 15: state.movementDir = reset ? 0 : (int)reader.readNumBits(4);   break;

            case 16: state.events[0] = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 17: state.legsAnim = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 18: state.events[1] = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 19: state.pm_flags = reset ? 0 : (int)reader.readNumBits(16);  break;

            case 20: state.groundEntityNum = reset ? 0 : (int)reader.readNumBits(10);  break;

            case 21: state.weaponstate = reset ? 0 : (int)reader.readNumBits(4);   break;

            case 22: state.eFlags = reset ? 0 : (int)reader.readNumBits(16);  break;

            case 23: state.externalEvent = reset ? 0 : (int)reader.readNumBits(10);  break;

            case 24: state.gravity = reset ? 0 : (int)reader.readNumBits(16);  break;

            case 25: state.speed = reset ? 0 : (int)reader.readNumBits(16);  break;

            case 26: state.delta_angles[1] = reset ? 0 : (int)reader.readNumBits(16);  break;

            case 27: state.externalEventParm = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 28: state.viewheight = reset ? 0 : (int)reader.readNumBits(-8);  break;

            case 29: state.damageEvent = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 30: state.damageYaw = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 31: state.damagePitch = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 32: state.damageCount = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 33: state.generic1 = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 34: state.pm_type = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 35: state.delta_angles[0] = reset ? 0 : (int)reader.readNumBits(16);  break;

            case 36: state.delta_angles[2] = reset ? 0 : (int)reader.readNumBits(16);  break;

            case 37: state.torsoTimer = reset ? 0 : (int)reader.readNumBits(12);  break;

            case 38: state.eventParms[0] = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 39: state.eventParms[1] = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 40: state.clientNum = reset ? 0 : (int)reader.readNumBits(8);   break;

            case 41: state.weapon = reset ? 0 : (int)reader.readNumBits(5);   break;

            case 42: state.viewangles[2] = reset ? 0 : reader.readFloatIntegral();   break;

            case 43: state.grapplePoint[0] = reset ? 0 : reader.readFloatIntegral();   break;

            case 44: state.grapplePoint[1] = reset ? 0 : reader.readFloatIntegral();   break;

            case 45: state.grapplePoint[2] = reset ? 0 : reader.readFloatIntegral();   break;

            case 46: state.jumppad_ent = reset ? 0 : (int)reader.readNumBits(10);  break;

            case 47: state.loopSound = reset ? 0 : (int)reader.readNumBits(16);  break;
            }
        }
Beispiel #2
0
        public static void updateEntityState(EntityState state, int number, Q3HuffmanReader reader, bool reset)
        {
            switch (number)
            {
            case 0:  state.pos.trTime = reset ? 0 : reader.readLong();           break;

            case 1:  state.pos.trBase[0] = reset ? 0 : reader.readFloatIntegral();  break;

            case 2:  state.pos.trBase[1] = reset ? 0 : reader.readFloatIntegral();  break;

            case 3:  state.pos.trDelta[0] = reset ? 0 : reader.readFloatIntegral();  break;

            case 4:  state.pos.trDelta[1] = reset ? 0 : reader.readFloatIntegral();  break;

            case 5:  state.pos.trBase[2] = reset ? 0 : reader.readFloatIntegral();  break;

            case 6:  state.apos.trBase[1] = reset ? 0 : reader.readFloatIntegral();  break;

            case 7:  state.pos.trDelta[2] = reset ? 0 : reader.readFloatIntegral();  break;

            case 8:  state.apos.trBase[0] = reset ? 0 : reader.readFloatIntegral();  break;

            case 9:  state.events = reset ? 0 : (int)reader.readNumBits(10); break;

            case 10: state.angles2[1] = reset ? 0 : reader.readFloatIntegral();  break;

            case 11: state.eType = reset ? 0 : (int)reader.readNumBits(8);  break;

            case 12: state.torsoAnim = reset ? 0 : (int)reader.readNumBits(8);  break;

            case 13: state.eventParm = reset ? 0 : (int)reader.readNumBits(8);  break;

            case 14: state.legsAnim = reset ? 0 : (int)reader.readNumBits(8);  break;

            case 15: state.groundEntityNum = reset ? 0 : (int)reader.readNumBits(10); break;

            case 16: state.pos.trType = reset ? 0 : (TrType)reader.readByte();  break;

            case 17: state.eFlags = reset ? 0 : (int)reader.readNumBits(19); break;

            case 18: state.otherEntityNum = reset ? 0 : (int)reader.readNumBits(10); break;

            case 19: state.weapon = reset ? 0 : (int)reader.readNumBits(8);  break;

            case 20: state.clientNum = reset ? 0 : (int)reader.readNumBits(8);  break;

            case 21: state.angles[1] = reset ? 0 : reader.readFloatIntegral();  break;

            case 22: state.pos.trDuration = reset ? 0 : reader.readLong();           break;

            case 23: state.apos.trType = reset ? 0 : (TrType)reader.readByte();   break;

            case 24: state.origin[0] = reset ? 0 : reader.readFloatIntegral();  break;

            case 25: state.origin[1] = reset ? 0 : reader.readFloatIntegral();  break;

            case 26: state.origin[2] = reset ? 0 : reader.readFloatIntegral();  break;

            case 27: state.solid = reset ? 0 : (int)reader.readNumBits(24); break;

            case 28: state.powerups = reset ? 0 : (int)reader.readNumBits(16); break;

            case 29: state.modelindex = reset ? 0 : (int)reader.readNumBits(8);  break;

            case 30: state.otherEntityNum2 = reset ? 0 : (int)reader.readNumBits(10); break;

            case 31: state.loopSound = reset ? 0 : (int)reader.readNumBits(8);  break;

            case 32: state.generic1 = reset ? 0 : (int)reader.readNumBits(8);  break;

            case 33: state.origin2[2] = reset ? 0 : reader.readFloatIntegral();  break;

            case 34: state.origin2[0] = reset ? 0 : reader.readFloatIntegral();  break;

            case 35: state.origin2[1] = reset ? 0 : reader.readFloatIntegral();  break;

            case 36: state.modelindex2 = reset ? 0 : (int)reader.readNumBits(8);  break;

            case 37: state.angles[0] = reset ? 0 : reader.readFloatIntegral();  break;

            case 38: state.time = reset ? 0 : reader.readLong();           break;

            case 39: state.apos.trTime = reset ? 0 : reader.readLong();           break;

            case 40: state.apos.trDuration = reset ? 0 : reader.readLong();           break;

            case 41: state.apos.trBase[2] = reset ? 0 : reader.readFloatIntegral();  break;

            case 42: state.apos.trDelta[0] = reset ? 0 : reader.readFloatIntegral();  break;

            case 43: state.apos.trDelta[1] = reset ? 0 : reader.readFloatIntegral();  break;

            case 44: state.apos.trDelta[2] = reset ? 0 : reader.readFloatIntegral();  break;

            case 45: state.time2 = reset ? 0 : reader.readLong();           break;

            case 46: state.angles[2] = reset ? 0 : reader.readFloatIntegral();  break;

            case 47: state.angles2[0] = reset ? 0 : reader.readFloatIntegral();  break;

            case 48: state.angles2[2] = reset ? 0 : reader.readFloatIntegral();  break;

            case 49: state.constantLight = reset ? 0 : reader.readLong();           break;

            case 50: state.frame = reset ? 0 : (int)reader.readNumBits(16); break;
            }
        }