private UIElement SetUpMenu()
        {
            if (CircleMarker == null)
            {
                CircleMarker = PyDraw.getCircle(363, Color.White);
            }
            if (menuFont1 != "" && menuFont1 != null)
            {
                UIFontRenderer.LoadFont(Helper, Path.Combine("fonts", menuFont1 + ".fnt"), menuFont1);
            }

            if (menuFont2 != "" && menuFont2 != null && menuFont2 != menuFont1)
            {
                UIFontRenderer.LoadFont(Helper, Path.Combine("fonts", menuFont2 + ".fnt"), menuFont2);
            }

            UIElement menu = UIElement.GetContainer("WarpMenu", 0, UIHelper.GetCentered(0, 0, menuWidth, menuHeight), 1f);
            UIElement back = UIElement.GetImage(UIHelper.DarkTheme, Color.White * 0.9f, "Back", 1, -1).AsTiledBox(16, true);

            menu.Add(back);

            AddLeftMenu(menu);
            AddInfoMenu(menu);

            return(menu);
        }
Beispiel #2
0
        public static UIElement GetColorPicker(List <Color> oldColors, Action <int, Color> updateHandler = null, bool small = false)
        {
            int index = 0;

            int size = small ? 60 : 100;

            UIElement container = UIElement.GetContainer("MultiPicker", 0, UIHelper.GetCentered(0, 0, size * 8, size * 4));

            UIElement currentColorPicker = GetColorPicker(oldColors[index], (c) =>
            {
                updateHandler?.Invoke(index, c);
                container.GetElementById("ColorCircle>" + index).Color = c;
            }, small);

            var cpPositioner = UIHelper.GetTopRight(0, 0, currentColorPicker.Bounds.Width, currentColorPicker.Bounds.Height);

            currentColorPicker.Positioner = cpPositioner;
            currentColorPicker.Z          = 1;

            Texture2D circle = PyDraw.getCircle((int)(size * 2), Color.White, Color.Transparent);

            for (int i = 0; i < oldColors.Count; i++)
            {
                int       y = (-size / 5) + (i * ((int)(size * 1.1f)));
                UIElement colorContainer = UIElement.GetImage(UIHelper.DarkTheme, Color.White * 0.75f, "Color>" + i, 1f, i == index ? 3 : 0, UIHelper.GetTopLeft((int)(((100 - size) * 0.5f)), y, size, size)).WithTypes("ColorPick").AsTiledBox(size / 5, true).WithInteractivity(click: (point, right, release, hold, element) =>
                {
                    int idx = int.Parse(element.Id.Split('>')[1]);

                    if (index == idx)
                    {
                        return;
                    }

                    else if (!right && release)
                    {
                        foreach (UIElement e in container.GetElementsByType(true, "ColorPick"))
                        {
                            e.Z = 0;
                        }

                        index     = idx;
                        element.Z = 3;

                        currentColorPicker.Color = container.GetElementById("ColorCircle>" + idx).Color;
                        currentColorPicker.GetElementById("CPB_Old").Color = oldColors[idx];

                        container.UpdateBounds();
                    }
                });
                UIElement colorCircle = UIElement.GetImage(circle, oldColors[i], "ColorCircle>" + i, positioner: UIHelper.GetCentered(0, 0, 0.4f));
                colorContainer.Add(colorCircle);
                container.Add(colorContainer);
            }
            container.Add(currentColorPicker);

            return(container);
        }
Beispiel #3
0
        private UIElement SetUpMenu()
        {
            if (CircleMarker == null)
            {
                CircleMarker = PyDraw.getCircle(363, Color.White);
            }

            UIElement menu = UIElement.GetContainer("WarpMenu", 0, UIHelper.GetCentered(0, 0, menuWidth, menuHeight), 1f);
            UIElement back = UIElement.GetImage(UIHelper.DarkTheme, Color.White * 0.9f, "Back", 1, -1).AsTiledBox(16, true);

            menu.Add(back);

            AddLeftMenu(menu);
            AddInfoMenu(menu);

            return(menu);
        }
Beispiel #4
0
        public static void OpenMenu(IClickableMenu prioMenu = null)
        {
            PlatoUIMenu      menu    = null;
            List <UIElement> folders = new List <UIElement>();

            foreach (string folder in TextureLoader.folders)
            {
                folders.AddOrReplace(GetElementForFolder(folder));
            }

            int f = folders.Count;

            Texture2D circle = PyDraw.getCircle(margin * 9, Color.White);

            UIElement     container = UIElement.GetContainer("PortraitureMenu", 0, UIHelper.GetCentered(0, 0, listElementWidth + margin * 2, listElementHeight * elementsPerPage + margin * 3), 1);
            UIElement     listbox   = new UIElement("ListBox", UIHelper.GetCentered(0, 0, listElementWidth + margin * 2, listElementHeight * elementsPerPage + margin * 3), 0, UIHelper.PlainTheme, Color.Black * 0.5f, 1, false);
            UIElementList list      = new UIElementList("PortraitFolders", true, 0, 1, 5, 0, true, UIHelper.GetCentered(0, 0, listElementWidth, listElementHeight * elementsPerPage + margin), UIHelper.GetFixed(0, 0, listElementWidth, listElementHeight), folders.ToArray());
            UIElement     closeBtn  = UIElement.GetImage(circle, Color.White, "CloseBtn", 0.8f, 99, UIHelper.GetAttachedDiagonal(listbox, false, true, margin, -1 * margin, margin * 3, margin * 3)).WithInteractivity(click: (point, right, release, hold, element) =>
            {
                if (release)
                {
                    menu?.exitThisMenu();
                }
            }, hover: (point, hoverIn, element) =>
            {
                if (hoverIn != element.WasHover)
                {
                    Game1.playSound("smallSelect");
                }

                if (hoverIn)
                {
                    element.Opacity = 1f;
                }
                else
                {
                    element.Opacity = 0.8f;
                }
            });

            closeBtn.Add(UIElement.GetImage(circle, Color.DarkCyan, "CloseBtn_Inner", 1, 0, UIHelper.GetCentered(0, 0, margin, margin)));
            container.Add(closeBtn);
            listbox.Add(list);
            container.Add(listbox);

            UIElement scrollBar   = UIElement.GetContainer("ScrollBarContainer", 0, UIHelper.GetAttachedHorizontal(listbox, false, 1, margin, 0, margin * 2, listElementHeight * 2));
            UIElement up          = UIElement.GetImage(PyDraw.getFade(margin * 2, margin * 2, Color.White, Color.Gray, false), Color.DarkCyan, "ScrollUp", 1, 0, UIHelper.GetTopCenter());
            UIElement down        = UIElement.GetImage(PyDraw.getFade(margin * 2, margin * 2, Color.White, Color.Gray, false), Color.DarkCyan, "ScrollDown", 1, 0, UIHelper.GetBottomCenter());
            UIElement bar         = UIElement.GetImage(PyDraw.getFade(margin * 2, listElementHeight * 2 - margin * 4, Color.White, Color.Gray, false), Color.White, "ScrollBar", 1, 0, UIHelper.GetCentered());
            UIElement scrollPoint = UIElement.GetImage(circle, Color.DarkCyan, "ScrollPoint", 1, 0, (t, p) =>
            {
                int w = p.Bounds.Width;
                int h = p.Bounds.Height / (f - 2);
                int x = 0;
                int y = list.Position * h;
                return(new Rectangle(p.Bounds.X + x, p.Bounds.Y + y, w, h));
            });

            if (f > 3)
            {
                bar.Add(scrollPoint.WithBase(list));
                scrollBar.Add(up.WithBase(list).WithInteractivity(click: clickScrollBar, hover: hoverScrollBar));
                scrollBar.Add(down.WithBase(list).WithInteractivity(click: clickScrollBar, hover: hoverScrollBar));
                scrollBar.Add(bar.WithBase(list).WithInteractivity(click: clickScrollBar));
                listbox.Add(scrollBar);
            }
            menu = UIHelper.OpenMenu("PortraitureMenu", container);
            menu.exitFunction = new IClickableMenu.onExit(() =>
            {
                if (prioMenu != null)
                {
                    Game1.activeClickableMenu = prioMenu;
                }
            });
        }
Beispiel #5
0
        public static UIElement GetElementForFolder(string folder)
        {
            if (folder == null)
            {
                folder = "Null";
            }

            bool active = TextureLoader.getFolderName() == folder;

            UIElement element = new UIElement(folder, UIHelper.Fill, 0, UIHelper.PlainTheme, Color.White, active ? 1f : 0.75f, false).AsSelectable("Folder", (s, e) =>
            {
                e.Opacity = s ? 1f : 0.7f;

                e.GetElementById(e.Id + "_BgName").Color = s ? Color.DarkCyan : Color.Black;

                if (s)
                {
                    Game1.playSound("coin");
                }

                if (e.Base != null)
                {
                    if (s)
                    {
                        foreach (UIElement selected in e.Base.GetSelected())
                        {
                            if (selected != e)
                            {
                                selected.Deselect();
                            }
                        }
                    }

                    if (!s)
                    {
                        if ((new List <UIElement>(e.Base.GetSelected())).Count == 0)
                        {
                            e.Select();
                        }
                    }
                }

                if (s)
                {
                    setFolder(e.Id);
                }
            }).WithInteractivity(hover: (point, hoverIn, e) =>
            {
                if (e.IsSelected)
                {
                    return;
                }

                if (hoverIn != e.WasHover)
                {
                    Game1.playSound("smallSelect");
                }

                if (hoverIn)
                {
                    e.Opacity = e.IsSelected ? 1f : 0.9f;
                }
                else
                {
                    e.Opacity = e.IsSelected ? 1f : 0.75f;
                }
            });

            element.IsSelected = active;
            element.Overflow   = true;
            int   LastX  = 0;
            float i      = 0;
            bool  scaled = false;

            if (folder == "Vanilla")
            {
                List <NPC> npcs = new List <NPC>();
                for (int c = 0; c < numPortraits; c++)
                {
                    NPC npc = null;
                    while (npc == null || npcs.Contains(npc))
                    {
                        npc = Utility.getRandomTownNPC();
                    }

                    npcs.Add(npc);

                    Texture2D p = Game1.content.Load <Texture2D>(@"Portraits/" + npc.Name);

                    if (p is Texture2D portrait)
                    {
                        Texture2D t  = portrait is ScaledTexture2D st ? st.STexture : portrait;
                        int       mx = Math.Max(t.Width / 2, 64);
                        Rectangle s  = new Rectangle(0, 0, mx, mx);
                        int       w  = listElementHeight - margin * 2;
                        int       x  = LastX + margin;
                        LastX = x + w;
                        i++;

                        UIElement pic = UIElement.GetImage(portrait, Color.White, folder + "_Portrait_" + npc.Name, 1f / (i + 1), 0, UIHelper.GetTopLeft(x, margin, w)).WithSourceRectangle(s);
                        element.Add(pic);
                    }
                }
            }
            else
            {
                foreach (var texture in TextureLoader.pTextures.Where(k => k.Key.StartsWith(folder)))
                {
                    if (texture.Value is Texture2D portrait)
                    {
                        if (i >= numPortraits)
                        {
                            i++;
                            continue;
                        }

                        if (portrait is ScaledTexture2D || scaled)
                        {
                            scaled = true;
                        }

                        Texture2D t  = portrait is ScaledTexture2D st ? st.STexture : portrait;
                        int       mx = Math.Max(t.Width / 2, 64);
                        Rectangle s  = new Rectangle(0, 0, mx, mx);
                        int       w  = listElementHeight - margin * 2;
                        int       x  = LastX + margin;
                        LastX = x + w;
                        i++;

                        UIElement pic = UIElement.GetImage(portrait, Color.White, folder + "_Portrait_" + texture.Key, 1f / (i + 1), 0, UIHelper.GetTopLeft(x, margin, w)).WithSourceRectangle(s);

                        element.Add(pic);
                    }
                }
            }

            UITextElement name = new UITextElement(folder, Game1.smallFont, Color.White, 0.5f, 1f, folder + "_Name", 2, UIHelper.GetTopLeft(margin, margin));
            UITextElement num  = new UITextElement(folder == "Vanilla" ? " " : i.ToString(), Game1.tinyFont, Color.Black, 1f, 1f, folder + "_Num", 2, UIHelper.GetBottomRight(-1 * margin, -1 * margin));


            var       size      = (Game1.smallFont.MeasureString(folder) * 0.5f).toPoint();
            var       scaleText = scaled ? "128+" : "64";
            var       scaleSize = (Game1.smallFont.MeasureString("XX") * 0.5f).toPoint();
            int       sIBSize   = Math.Max(scaleSize.X, scaleSize.Y) + margin * 2;
            Point     bgSize    = new Point(size.X + margin * 4, size.Y + margin * 2);
            Texture2D bgName    = PyTK.PyDraw.getFade(bgSize.X * 4, bgSize.Y * 4, Color.White * 0.8f, Color.Transparent);

            UIElement nameBg              = UIElement.GetImage(bgName, active ? Color.DarkCyan : Color.Black, folder + "_BgName", 1, 1, UIHelper.GetTopLeft(0, 0, bgSize.X));
            UIElement scaleInfoText       = new UITextElement(scaleText, Game1.smallFont, Color.White, 0.5f, 1, folder + "_Scale", 2, UIHelper.GetCentered());
            UIElement scaleInfoBackground = UIElement.GetImage(PyDraw.getCircle((int)(sIBSize * (scaled ? 4 : 1)), Color.White), Color.LightGray, folder + "_ScaleBG", 1, 1, UIHelper.GetTopRight(-1 * margin, margin, sIBSize));

            scaleInfoBackground.Add(scaleInfoText);
            element.Add(name);
            element.Add(num);
            element.Add(scaleInfoBackground);
            element.Add(nameBg);
            return(element);
        }