/// <summary> /// Shows the console gui. /// Activates the input textfield. /// Pauses the game. /// </summary> void ShowConsole() { gui.gameObject.SetActive(true); input.Select(); input.ActivateInputField(); Px2.Pause(); }
/// <summary> /// Hides the console gui. /// Unpauses the game. /// </summary> void HideConsole() { gui.gameObject.SetActive(false); Px2.Unpause(); input.text = ""; }