/// <summary>
 /// Shows the console gui.
 /// Activates the input textfield.
 /// Pauses the game.
 /// </summary>
 void ShowConsole()
 {
     gui.gameObject.SetActive(true);
     input.Select();
     input.ActivateInputField();
     Px2.Pause();
 }
 /// <summary>
 /// Hides the console gui.
 /// Unpauses the game.
 /// </summary>
 void HideConsole()
 {
     gui.gameObject.SetActive(false);
     Px2.Unpause();
     input.text = "";
 }