Beispiel #1
0
 private void RegMsgs(PvpStateBase.MsgRegFn func, PvpStateBase.MsgRegFnLobby funcLobby)
 {
     funcLobby(LobbyCode.L2C_TipMessage, new MobaMessageFunc(this.L2C_TipMessage));
     func(PvpCode.P2C_Packages, new MobaMessageFunc(this.P2C_Packages));
     func(PvpCode.P2C_ViewerUpdate, new MobaMessageFunc(this.P2C_ViewerUpdate));
     func(PvpCode.P2C_LoadingOK, new MobaMessageFunc(this.P2C_LoadingOK));
     func(PvpCode.BattleEnd, new MobaMessageFunc(this.OnBattleEnd));
     func(PvpCode.P2C_OtherLogin, new MobaMessageFunc(this.OtherLogin));
 }
 private void RegMsgs(PvpStateBase.MsgRegFn func, PvpStateBase.MsgRegFnLobby funcLobby)
 {
     funcLobby(LobbyCode.C2L_QueryPvpState, new MobaMessageFunc(this.L2C_QueryPvpState));
     funcLobby(LobbyCode.C2L_UserBack, new MobaMessageFunc(this.L2C_UserBack));
     func(PvpCode.P2C_BackGame, new MobaMessageFunc(this.P2C_BackGame));
     func(PvpCode.P2C_Reconnect, new MobaMessageFunc(this.P2C_Reconnect));
     func(PvpCode.C2P_LoginAsViewer, new MobaMessageFunc(this.P2C_LoginAsViewer));
     func(PvpCode.P2C_BackLoadingInfo, new MobaMessageFunc(this.P2C_BackLoadingInfo));
     func(PvpCode.P2C_RefreshInFightInfo, new MobaMessageFunc(this.P2C_RefreshInFightInfo));
     func(PvpCode.C2P_QueryInFightInfo, new MobaMessageFunc(this.P2C_QueryInFightInfo));
 }
 private void RegMsgs(PvpStateBase.MsgRegFn func, PvpStateBase.MsgRegFnLobby funcLobby)
 {
     funcLobby(LobbyCode.C2L_RoomSelectHero, new MobaMessageFunc(this.L2C_RoomSelectHero));
     funcLobby(LobbyCode.C2L_RoomSelectHeroOK, new MobaMessageFunc(this.L2C_RoomSelectHeroOK));
     funcLobby(LobbyCode.C2L_RoomRespChangeHero, new MobaMessageFunc(this.L2C_RoomRespChangeHero));
     funcLobby(LobbyCode.L2C_ModifyState, new MobaMessageFunc(this.L2C_ModifyState));
     funcLobby(LobbyCode.C2L_SelectSelfDefSkill, new MobaMessageFunc(this.L2C_SelectSelfDefSkill));
     funcLobby(LobbyCode.C2L_SelectHeroSkin, new MobaMessageFunc(this.L2C_SelectHeroSkin));
     funcLobby(LobbyCode.L2C_WaitForSkin, new MobaMessageFunc(this.L2C_WaitForSkin));
     funcLobby(LobbyCode.L2C_StartGame, new MobaMessageFunc(this.L2C_StartGame));
     func(PvpCode.P2C_LoginFight, new MobaMessageFunc(this.P2C_LoginFight));
     func(PvpCode.C2P_LoginAsViewer, new MobaMessageFunc(this.P2C_LoginAsViewer));
     funcLobby(LobbyCode.C2L_CaptionLobby, new MobaMessageFunc(this.P2C_CaptionLobby));
 }
Beispiel #4
0
 private void RegMsgs(PvpStateBase.MsgRegFn func, PvpStateBase.MsgRegFnLobby funcLobby)
 {
     funcLobby(LobbyCode.C2L_Newbie, new MobaMessageFunc(this.L2C_Newbie));
     func(PvpCode.P2C_LoginFight, new MobaMessageFunc(this.NewbieP2C_LoginFight));
 }
 private void RegMsgs(PvpStateBase.MsgRegFn func)
 {
     func(PvpCode.C2P_LoginPve, new MobaMessageFunc(this.P2C_LoginPve));
 }
Beispiel #6
0
 protected override void RegMsgs(PvpStateBase.MsgRegFn func)
 {
     base.RegMsgs(func);
     func(PvpCode.C2P_QueryInFightInfo, new MobaMessageFunc(this.P2C_QueryInFightInfo));
 }
Beispiel #7
0
 private void RegMsgs(PvpStateBase.MsgRegFn func)
 {
     func(PvpCode.C2P_LoadProcess, new MobaMessageFunc(this.P2C_LoadProcess));
     func(PvpCode.C2P_QueryInFightInfo, new MobaMessageFunc(this.P2C_QueryInFightInfo));
 }