Beispiel #1
0
        // Setup the camera for capture.
        static bool CameraSetup(ref tCamera Camera)
        {
            UInt32 FrameSize = 0;

            if (Pv.CameraOpen(Camera.UID, tAccessFlags.eAccessMaster, out Camera.Handle) == 0)
            {
                // Get the bytes size of the buffer.
                if (Pv.AttrUint32Get(Camera.Handle, "TotalBytesPerFrame", ref FrameSize) == 0)
                {
                    Camera.Buffer = new byte[FrameSize];
                    Camera.GC     = GCHandle.Alloc(Camera.Buffer, GCHandleType.Pinned);
                    // Address of the pinned buffer.
                    Camera.Frame.ImageBuffer = Camera.GC.AddrOfPinnedObject();
                    // Buffer size.
                    Camera.Frame.ImageBufferSize = FrameSize;
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                Pv.CameraClose(Camera.Handle);
                Camera.Handle = 0;
                return(false);
            }
        }
Beispiel #2
0
 public void Open()
 {
     if (!camera.HasValue)
     {
         uint cameraId;
         Pv.CameraClose(cameraInfo.UniqueId);
         tErr err = Pv.CameraOpen(cameraInfo.UniqueId, tAccessFlags.eAccessMaster, out cameraId);
         if (err != tErr.eErrSuccess)
         {
             throw new PvException(err);
         }
         camera = cameraId;
         communicationManager = new CommunicationsManager(cameraId);
         CommunicationManager.TransmitCommand(new ValuelessCommand((byte)CommandCode.Initialize));
     }
 }
Beispiel #3
0
 // Open the camera.
 static bool CameraSetup()
 {
     return(Pv.CameraOpen(GCamera.UID, tAccessFlags.eAccessMaster, out GCamera.Handle) == 0);
 }
Beispiel #4
0
 // Open the camera.
 static bool CameraOpen(ref tCamera Camera)
 {
     return(Pv.CameraOpen(Camera.UID, tAccessFlags.eAccessMaster, out Camera.Handle) == 0);
 }