public void UpdateDescriptionAreaText(string descriptionText, IInventoryText objectRepresented, int type)
    {
        switch (type)
        {
        case 0:
            activeText = objectRepresented as PuzzleText;
            descriptionAreaText.text = descriptionText;
            break;

        case 1:
            abilityDescriptionAreaText.text = descriptionText;
            break;
        }
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     camera = FindObjectOfType <Camera>();
     if (puzzleText.BaseText == "")
     {
         puzzleText = null;
     }
     if (abilityReward.BaseText == "")
     {
         abilityReward = null;
     }
     if (dialogueText_Problem == "")
     {
         PuzzleSolved = 1;
     }
     else
     {
         PuzzleSolved = 0;
     }
 }