Beispiel #1
0
    private IEnumerator LeaveScene()
    {
        yield return(new WaitForSeconds(10));

        GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>().DDoSPuzzle = true;
        PuzzleSceneManager.ExitPuzzle();
    }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.P))
        {
            PuzzleSceneManager.SwitchToPuzzle("TestPuzzle");
        }

        if (Input.GetKeyDown(KeyCode.E))
        {
            PuzzleSceneManager.ExitPuzzle();
        }
    }
Beispiel #3
0
 // Update is called once per frame
 void Update()
 {
     if (Keyboard.current.pKey.wasPressedThisFrame)
     {
         PuzzleSceneManager.SwitchToPuzzle("1.EmailLogin");
     }
     if (Keyboard.current.oKey.wasPressedThisFrame)
     {
         PuzzleSceneManager.SwitchToPuzzle("TestPuzzle2");
     }
     if (Keyboard.current.eKey.wasPressedThisFrame)
     {
         PuzzleSceneManager.ExitPuzzle();
     }
 }
 //Event handler for closing window
 public void OnClose()
 {
     PuzzleSceneManager.ExitPuzzle();
 }
 public void ExitPuzzle()
 {
     PuzzleSceneManager.ExitPuzzle();
 }
Beispiel #6
0
 public void LeavePicture()
 {
     PuzzleSceneManager.ExitPuzzle();
 }
Beispiel #7
0
 public void OnClickPower()
 {
     GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>().DisableManagersSeecurityProtectionPuzzle = true;
     PuzzleSceneManager.ExitPuzzle();
 }