Beispiel #1
0
 public void CheckSingalChanged()
 {
     if (_oldIsConnected != isConnected)
     {
         _puzzleMaster.CheckPuzzlePieces();
     }
 }
Beispiel #2
0
 public void CheckSingalChanged()
 {
     if (_oldIsSendingSignal != _isSendingSignal)
     {
         _puzzleMaster.CheckPuzzlePieces();
     }
 }
Beispiel #3
0
    public void CheckSingalChanged()
    {
        if (_oldIsSendingSignal != _isSendingSignal)
        {
            _puzzleMaster.CheckPuzzlePieces();

            if (successLight != null)
            {
                successLight.SetSuccess(_isSendingSignal);
            }
        }
    }