Beispiel #1
0
        private void Client_OnPuzzleComplete(object sender, PuzzleCompleteArgs e)
        {
            string str = string.Format("OnPuzzleComplete: Tower({0}), Floor({1}), Time({2}), AuthToken({3})", e.TowerIndex, e.FloorNumber, e.CompletionTime, AuthStringManager.AuthStringToAscii(e.AuthToken));

            LogThread.Log(str, LogInterface.LogMessageType.Normal, true);
            TaskProcessor.AddTask(new HTask(HTask.HTaskType.PuzzleComplete_FetchData, (HClient)sender, e));
        }
Beispiel #2
0
        void FloorRecord_Process_Handler(Task t)
        {
            HTask task = (HTask)t;

            object[]           args = (object[])t.Args;
            PuzzleCompleteArgs pca  = (PuzzleCompleteArgs)args[0];

            if (task.Query.Rows.Count > 0)
            {
                // record exists, see if this time is better
                object[] row     = task.Query.Rows[0];
                int      oldTime = (int)row[3];
                int      newTime = (int)pca.CompletionTime;
                if (newTime < oldTime)
                {
                    // Better time, update the record
                    string sql = string.Format("UPDATE floor_records SET best_time={0} WHERE account_id={1} AND tower={2} AND floor={3};", newTime, task.Client.AccountId, pca.TowerIndex, pca.FloorNumber);
                    AddDBQuery(sql, null, false);
                }
            }
            else
            {
                // No record for this floor yet, just submit what we have
                string sql = string.Format("INSERT INTO floor_records SET account_id={0}, tower={1}, floor={2}, best_time={3}, friend_rank={4}, global_rank={5};", task.Client.AccountId, pca.TowerIndex, pca.FloorNumber, (int)pca.CompletionTime, 0, 0);
                AddDBQuery(sql, null, false);
            }
        }
Beispiel #3
0
        void PuzzleComplete_FetchData_Handler(Task t)
        {
            HTask task = (HTask)t;

            object[]           args = (object[])t.Args;
            PuzzleCompleteArgs pca  = (PuzzleCompleteArgs)args[0];

            // Validate auth string
            AuthStringManager.AuthAccountInfo aai = _server.AuthManager.FindAccount(pca.AuthToken);
            if (aai == null)
            {
                // This account isnt in the cache, need to go fetch from global server
                task.Client.PendingAuthTask = task;
                _server.GlobalServer.FetchAuthString(pca.AuthToken, task.Client.SessionKey);
                return;
            }

            string sql = string.Format("SELECT * FROM game_data WHERE account_id={0};", aai.AccountID);

            task.Client.AccountId = aai.AccountID;
            task.Type             = (int)HTask.HTaskType.PuzzleComplete_Validate;
            task.Args             = new object[] { pca, aai };
            AddDBQuery(sql, t);
        }
Beispiel #4
0
        void PuzzleComplete_Validate_Handler(Task t)
        {
            HTask        task     = (HTask)t;
            GameDataArgs gameData = ReadGameData(t.Query);

            object[]           args = (object[])t.Args;
            PuzzleCompleteArgs pca  = (PuzzleCompleteArgs)args[0];

            AuthStringManager.AuthAccountInfo aai = (AuthStringManager.AuthAccountInfo)args[1];
            if (pca.TowerIndex < 0 || pca.TowerIndex >= gameData.TowerFloors.Length)
            {
                // Invalid tower number
                RecordError(task.Client.AccountId, "Invalid floor number submitted: " + pca.TowerIndex);
            }
            else
            {
                if (pca.FloorNumber > gameData.TowerFloors[pca.TowerIndex])
                {
                    // Trying to complete a puzzle further ahead than the current progress?!
                    RecordError(task.Client.AccountId, string.Format("Out of order completion - got:{0}, expected{1}", pca.FloorNumber, gameData.TowerFloors[pca.TowerIndex]));
                }
                else
                {
                    // This is the expected puzzle or a repeat of a previous puzzle

                    // Move to the next puzzle on this floor
                    if (pca.FloorNumber == gameData.TowerFloors[pca.TowerIndex])
                    {
                        gameData.TowerFloors[pca.TowerIndex]++;
                    }

                    VipDataArgs vda      = VipData.Create(aai.Vip);
                    float       expBonus = pca.NoExpBonus ? 1 : vda.ExpBonus;

                    // Level up?
                    double baseExp  = Balance.BaseExp(pca.TowerIndex);
                    double bonusExp = Balance.BonusExp(pca.TowerIndex, pca.CompletionTime);
                    double total    = (baseExp + bonusExp) * expBonus;
                    int    exp      = (int)total;
                    gameData.Exp += exp;
                    int expForNextLevel = Balance.ExpForNextLevel(gameData.Level);
                    while (gameData.Exp >= expForNextLevel)
                    {
                        gameData.Level++;
                        gameData.Exp   -= expForNextLevel;
                        expForNextLevel = Balance.ExpForNextLevel(gameData.Level);
                    }

                    // Unlock next tower?
                    if (pca.TowerIndex < (gameData.TowerFloors.Length - 1) &&
                        gameData.TowerFloors[pca.TowerIndex + 1] == 0 &&
                        gameData.Level >= Balance.UnlockThreshold(pca.TowerIndex))
                    {
                        gameData.TowerFloors[pca.TowerIndex + 1] = 1;
                    }

                    // Save changes
                    string sql = string.Format("UPDATE game_data SET tower0={0}, tower1={1}, tower2={2}, tower3={3}, tower4={4}, tower5={5}, level={6}, exp={7} WHERE account_id={8};",
                                               gameData.TowerFloors[0], gameData.TowerFloors[1], gameData.TowerFloors[2], gameData.TowerFloors[3], gameData.TowerFloors[4], gameData.TowerFloors[5], gameData.Level, gameData.Exp, task.Client.AccountId);
                    AddDBQuery(sql, null, false);
                    task.Client.SendGameData(gameData);

                    // Store this completion record
                    sql       = string.Format("SELECT * FROM floor_records WHERE account_id={0} AND tower={1} AND floor={2};", task.Client.AccountId, pca.TowerIndex, pca.FloorNumber);
                    task.Type = (int)HTask.HTaskType.FloorRecord_Process;
                    AddDBQuery(sql, task);
                }
            }
        }