// Start is called before the first frame update void Awake() { puzzle = GetComponent <Puzzle1>(); data = new PuzzleObjectData { isSolved = puzzle.IsPuzzleSolved() }; //get/set }
public void EndPuzzle(string puzzleName) { if (puzzleName.Equals("Puzzle1")) { Puzzle1 p = gameObject.GetComponent <Puzzle1>(); if (p.IsActive()) { p.End(); } } if (puzzleName.Equals("Puzzle2")) { Puzzle2 p = gameObject.GetComponent <Puzzle2>(); if (p.IsActive()) { p.End(); } } if (puzzleName.Equals("Puzzle3")) { Puzzle3 p = gameObject.GetComponent <Puzzle3>(); if (p.IsActive()) { p.End(); } } }
public void StartPuzzle(string puzzleName) { if (puzzleName.Equals("Puzzle1")) { Puzzle1 p = gameObject.GetComponent <Puzzle1>(); if (!p.IsActive()) { p.Begin(); } } else if (puzzleName.Equals("Puzzle2")) { Puzzle2 p = gameObject.GetComponent <Puzzle2>(); if (!p.IsActive()) { p.Begin(); } } else if (puzzleName.Equals("Puzzle3")) { Puzzle3 p = gameObject.GetComponent <Puzzle3>(); if (!p.IsActive()) { p.Begin(); } } }
public override void setLoadData(object obj) { if (puzzle == null) { puzzle = GetComponent <Puzzle1>(); } data = (PuzzleObjectData)obj; puzzle.PuzzleSolved = data.isSolved; Debug.Log("data.isSolved:" + data.isSolved); }
private void Start() { changeCamera = ChangeCamera.Instance; interactTxt.SetActive(false); backTxt.SetActive(false); winTxt.SetActive(false); puzzle1 = Puzzle1.Instance; puzzle2 = Puzzle2.Instance; puzzle3 = Puzzle3.Instance; puzzle4 = Puzzle4.Instance; }
static void Main(string[] args) { IPuzzle p; List <string> input = new(); int puzzleNumber = int.Parse(args[0]); switch (puzzleNumber) { case 1: p = new Puzzle1(); break; case 2: p = new Puzzle2(); break; case 3: p = new Puzzle3(); break; case 4: p = new Puzzle4(); break; default: throw new ArgumentException("Invalid puzzle number"); } Console.WriteLine("Paste puzzle input now, with a blank line to finish:"); string consoleInput; while (true) { consoleInput = Console.ReadLine(); if (string.IsNullOrEmpty(consoleInput)) { break; } input.Add(consoleInput); } p.Input(input); Console.WriteLine($"Puzzle solved: {p.Run()}"); }
void Start() { instance = this; theDM = DialogueManager.instance; //theSelect = SelectManager.instance; //theOrder = OrderManager.instance; thePlayer = PlayerManager.instance; theDB = DatabaseManager.instance; //theCamera = CameraMovement.instance; //theMap= MapManager.instance; thePuzzle = PuzzleManager.instance; theGame = GameManager.instance; thePlayer.isPlayingPuzzle = true; thePlayer.notMove = true; if (theDB.gameOverList.Contains(2)) //상춰 메꿔줌 - 노말표정 { band.SetActive(true); bugs.SetActive(false); normalFace.SetActive(true); } if (Inventory.instance.SearchItem(4) || Inventory.instance.SearchItem(6)) { bulb.SetActive(false); } if (theDB.gameOverList.Contains(3)) { rope.SetActive(false); hangedBulb.SetActive(true); bulb.SetActive(false); } if (theDB.gameOverList.Contains(4)) //반짝전구 - 해피표정 { rope.SetActive(false); hangedBulb.SetActive(false); //hangedBulb.GetComponent<Button>().interactable = false; shiningBulb.SetActive(true); shiningFace.SetActive(true); normalFace.SetActive(false); happyFace.SetActive(true); } //if(Inventory.instance.inventoryItemList.Contains()) }
static void Main(string[] args) { Console.WriteLine("Which puzzle would you like to run?"); string puzzle = Console.ReadLine(); switch (puzzle) { case "1": Puzzle1.Run(); break; case "2a": Puzzle2.Run(1); break; case "2b": Puzzle2.Run(2); break; case "3a": Puzzle3.Run(1); break; case "4a": Puzzle4.Run(1); break; case "4b": Puzzle4.Run(2); break; case "5a": Puzzle5.Run(1); break; case "5b": Puzzle5.Run(2); break; default: Console.WriteLine("Puzzle not found"); break; } }
private void OnTriggerEnter(Collider other) { GameObject red = GameObject.Find("Red"); Puzzle1 puzzle1 = red.GetComponent <Puzzle1>(); GameObject green = GameObject.Find("Green"); Puzzle2 puzzle2 = green.GetComponent <Puzzle2>(); if (triggered == 1) { if (puzzle1.red == 1 && puzzle2.green == 1 && blue == 1) { blue2 = 1; } else { puzzle1.red = 0; puzzle2.green = 0; puzzle1.red2 = 0; blue = 0; blue2 = 0; triggered = 1; puzzle1.triggered = 0; } } if (triggered == 0) { if (puzzle1.red == 1) { blue = 1; triggered = 1; } else { puzzle1.red = 0; puzzle2.green = 0; puzzle1.red2 = 0; blue = 0; blue2 = 0; triggered = 1; puzzle1.triggered = 0; } } }
// Update is called once per frame void Update() { GameObject red = GameObject.Find("Red"); Puzzle1 puzzle1 = red.GetComponent <Puzzle1>(); GameObject green = GameObject.Find("Green"); Puzzle2 puzzle2 = green.GetComponent <Puzzle2>(); GameObject blue = GameObject.Find("Blue"); Puzzle3 puzzle3 = blue.GetComponent <Puzzle3>(); if (puzzle1.red == 1 && puzzle3.blue == 1 && puzzle2.green == 1 && puzzle3.blue2 == 1 && puzzle1.red2 == 1) { door.SetActive(false); if (!audioS.isPlaying) { audioS.clip = doorOpen; audioS.Play(); } } }
private void OnTriggerEnter(Collider other) { GameObject red = GameObject.Find("Red"); Puzzle1 puzzle1 = red.GetComponent <Puzzle1>(); GameObject blue = GameObject.Find("Blue"); Puzzle3 puzzle3 = blue.GetComponent <Puzzle3>(); if (puzzle1.red == 1 && puzzle3.blue == 1) { green = 1; } else { green = 0; puzzle1.red = 0; puzzle3.blue = 0; puzzle3.blue2 = 0; puzzle1.red = 0; puzzle1.triggered = 0; puzzle3.triggered = 0; } }
private static void StartPuzzle(int puzzle) { switch (puzzle) { case 1: Console.WriteLine("Puzzle 1 solutions"); Console.WriteLine("Part 1 sum is: " + Puzzle1.SolvePart1(PuzzleResources.Puzzle1)); Console.WriteLine("Part 2 sum is: " + Puzzle1.SolvePart2(PuzzleResources.Puzzle1)); break; case 2: Console.WriteLine("Puzzle 2 solutions"); Console.WriteLine("Part 1 sum is: " + Puzzle2.SolvePart1(PuzzleResources.Puzzle2)); Console.WriteLine("Part 2 sum is: " + Puzzle2.SolvePart2(PuzzleResources.Puzzle2)); break; case 3: Console.WriteLine("Puzzle 3 solutions"); Console.WriteLine("Part 1 sum is: " + Puzzle3.SolvePart1(PuzzleResources.Puzzle3)); Console.WriteLine("Part 2 sum is: " + Puzzle3.SolvePart2(PuzzleResources.Puzzle3)); break; case 4: Console.WriteLine("Puzzle 4 solutions"); Console.WriteLine("Part 1 count is: " + Puzzle4.SolvePart1()); Console.WriteLine("Part 2 count is: " + Puzzle4.SolvePart2()); break; case 5: Console.WriteLine("Puzzle 5 solutions"); Console.WriteLine("Part 1 stepcount is: " + Puzzle5.SolvePart1(PuzzleResources.Puzzle5)); Console.WriteLine("Part 2 stepcount is: " + Puzzle5.SolvePart2(PuzzleResources.Puzzle5)); break; case 6: Console.WriteLine("Puzzle 6 solutions"); Console.WriteLine("Part 1 stepcount is: " + Puzzle6.SolveParts(PuzzleResources.Puzzle6, false)); Console.WriteLine("Part 2 stepcount is: " + Puzzle6.SolveParts(PuzzleResources.Puzzle6, true)); break; case 7: Console.WriteLine("Puzzle 7 solutions"); Console.WriteLine("Part 1 stepcount is: " + Puzzle7.Solve1()); Console.WriteLine("Part 2 stepcount is: " + Puzzle7.Solve2()); break; case 8: Console.WriteLine("Puzzle 8 solutions"); Console.WriteLine("Part 1 max value is: " + Puzzle8.Solve(false)); Console.WriteLine("Part 2 max value is: " + Puzzle8.Solve(true)); break; case 9: Console.WriteLine("Puzzle 9 solutions"); Console.WriteLine("Part 1 groupcount is: " + Puzzle9.Solve(PuzzleResources.Puzzle9, false)); Console.WriteLine("Part 2 count is: " + Puzzle9.Solve(PuzzleResources.Puzzle9, true)); break; case 10: Console.WriteLine("Puzzle 10 solutions"); Console.WriteLine("Part 1 multiply result is: " + Puzzle10.Solve(PuzzleResources.Puzzle10, 256, false)); Console.WriteLine("Part 2 count is: " + Puzzle10.Solve(PuzzleResources.Puzzle10, 256, true)); break; case 11: Console.WriteLine("Puzzle 11 solutions"); Console.WriteLine("Part 1 steps is: " + Puzzle11.Solve(PuzzleResources.Puzzle11, false)); Console.WriteLine("Part 2 max steps is: " + Puzzle11.Solve(PuzzleResources.Puzzle11, true)); break; case 12: Console.WriteLine("Puzzle 12 solutions"); Console.WriteLine("Part 1 count is: " + Puzzle12.Solve(new List <int>() { 0 }, false)); Console.WriteLine("Part 1 count is: " + Puzzle12.Solve(new List <int>() { 0 }, false)); break; case 13: Console.WriteLine("Puzzle 13 solutions"); Console.WriteLine("Part 1 severity is: " + Puzzle13.Solve1(PuzzleResources.Puzzle13)); Console.WriteLine("Part 1 required delay is: " + Puzzle13.Solve2(PuzzleResources.Puzzle13)); break; } }
private void Start() { p = Puzzle1.Instance; StartCoroutine(GetIndex()); }
private static void PlayPuzzle() { Console.WriteLine("Which puzzle do you want to play?"); var input = Console.ReadLine(); Console.ForegroundColor = ConsoleColor.Cyan;; switch (input) { case "1": var input1 = File.ReadAllText("Inputs/Puzzle01.txt"); Console.WriteLine($"Puzzle 1A answer is {Puzzle1.Part1(input1)}"); Console.WriteLine($"Puzzle 1B answer is {Puzzle1.Part2(input1)}"); break; case "2": var input2 = File.ReadAllLines("Inputs/Puzzle02.txt"); Console.WriteLine($"Puzzle 2A answer is {Puzzle2.Part1(input2)}"); Console.WriteLine($"Puzzle 2B answer is {Puzzle2.Part2(input2)}"); break; case "3": var input3 = 325489; Console.WriteLine($"Puzzle 3A answer is {Puzzle3.Part1(input3)}"); Console.WriteLine($"Puzzle 3B answer is {Puzzle3.Part2(input3)}"); break; case "4": var input4 = File.ReadAllLines("Inputs/Puzzle04.txt"); Console.WriteLine($"Puzzle 4A answer is {Puzzle4.Part1(input4)}"); Console.WriteLine($"Puzzle 4B answer is {Puzzle4.Part2(input4)}"); break; case "5": var input5 = File.ReadAllLines("Inputs/Puzzle05.txt"); Console.WriteLine($"Puzzle 4A answer is {Puzzle5.Part1(input5)}"); Console.WriteLine($"Puzzle 4B answer is {Puzzle5.Part2(input5)}"); break; case "6": var input6 = File.ReadAllText("Inputs/Puzzle06.txt"); Console.WriteLine($"Puzzle 6A answer is {Puzzle6.Part1(input6)}"); Console.WriteLine($"Puzzle 6B answer is {Puzzle6.Part2(input6)}"); break; case "7": var input7 = File.ReadAllLines("Inputs/Puzzle07.txt"); Console.WriteLine($"Puzzle 7A answer is {Puzzle7.Part1(input7)}"); Console.WriteLine($"Puzzle 7B answer is {Puzzle7.Part2(input7)}"); break; case "8": var input8 = File.ReadAllLines("Inputs/Puzzle08.txt"); Console.WriteLine($"Puzzle 8A answer is {Puzzle8.Part1(input8)}"); Console.WriteLine($"Puzzle 8B answer is {Puzzle8.Part2(input8)}"); break; case "9": var input9 = File.ReadAllText("Inputs/Puzzle09.txt"); Console.WriteLine($"Puzzle 9A answer is {Puzzle9.Part1(input9)}"); Console.WriteLine($"Puzzle 9B answer is {Puzzle9.Part2(input9)}"); break; case "10": var input10 = File.ReadAllText("Inputs/Puzzle10.txt"); Console.WriteLine($"Puzzle 10A answer is {Puzzle10.Part1(input10)}"); Console.WriteLine($"Puzzle 10B answer is {Puzzle10.Part2(input10)}"); break; case "11": var input11 = File.ReadAllText("Inputs/Puzzle11.txt"); Console.WriteLine($"Puzzle 11A answer is {Puzzle11.Part1(input11)}"); Console.WriteLine($"Puzzle 11B answer is {Puzzle11.Part2(input11)}"); break; case "12": var input12 = File.ReadAllLines("Inputs/Puzzle12.txt"); Console.WriteLine($"Puzzle 12A answer is {Puzzle12.Part1(input12)}"); Console.WriteLine($"Puzzle 12B answer is {Puzzle12.Part2(input12)}"); break; case "13": var input13 = File.ReadAllLines("Inputs/Puzzle13.txt"); Console.WriteLine($"Puzzle 13A answer is {Puzzle13.Part1(input13)}"); Console.WriteLine($"Puzzle 13B answer is {Puzzle13.Part2(input13)}"); break; case "14": var input14 = File.ReadAllText("Inputs/Puzzle14.txt"); Console.WriteLine($"Puzzle 14A answer is {Puzzle14.Part1(input14)}"); Console.WriteLine($"Puzzle 14B answer is {Puzzle14.Part2(input14)}"); break; case "15": var input15 = File.ReadAllLines("Inputs/Puzzle15.txt"); Console.WriteLine($"Puzzle 15A answer is {Puzzle15.Part1(input15)}"); Console.WriteLine($"Puzzle 15B answer is {Puzzle15.Part2(input15)}"); break; case "16": var input16 = File.ReadAllText("Inputs/Puzzle16.txt"); Console.WriteLine($"Puzzle 16A answer is {Puzzle16.Part1(input16)}"); Console.WriteLine($"Puzzle 16B answer is {Puzzle16.Part2(input16)}"); break; case "17": var input17 = File.ReadAllText("Inputs/Puzzle17.txt"); Console.WriteLine($"Puzzle 17A answer is {Puzzle17.Part1(input17)}"); Console.WriteLine($"Puzzle 17B answer is {Puzzle17.Part2(input17)}"); break; case "18": var input18 = File.ReadAllLines("Inputs/Puzzle18.txt"); Console.WriteLine($"Puzzle 18A answer is {Puzzle18.Part1(input18)}"); Console.WriteLine($"Puzzle 18B answer is {Puzzle18.Part2(input18)}"); break; case "19": var input19 = File.ReadAllLines("Inputs/Puzzle19.txt"); Console.WriteLine($"Puzzle 19A answer is {Puzzle19.Part1(input19)}"); Console.WriteLine($"Puzzle 19B answer is {Puzzle19.Part2(input19)}"); break; case "20": var input20 = File.ReadAllLines("Inputs/Puzzle20.txt"); Console.WriteLine($"Puzzle 20A answer is {Puzzle20.Part1(input20)}"); Console.WriteLine($"Puzzle 20B answer is {Puzzle20.Part2(input20)}"); break; case "21": var input21 = File.ReadAllLines("Inputs/Puzzle21.txt"); Console.WriteLine($"Puzzle 21A answer is {Puzzle21.Part1(input21)}"); Console.WriteLine($"Puzzle 21B answer is {Puzzle21.Part2(input21)}"); break; case "22": var input22 = File.ReadAllLines("Inputs/Puzzle22.txt"); Console.WriteLine($"Puzzle 22A answer is {Puzzle22.Part1(input22)}"); Console.WriteLine($"Puzzle 22B answer is {Puzzle22.Part2(input22)}"); break; case "23": var input23 = File.ReadAllLines("Inputs/Puzzle23.txt"); Console.WriteLine($"Puzzle 23A answer is {Puzzle23.Part1(input23)}"); Console.WriteLine($"Puzzle 23B answer is {Puzzle23.Part2(input23)}"); break; case "24": var input24 = File.ReadAllLines("Inputs/Puzzle24.txt"); Console.WriteLine($"Puzzle 24A answer is {Puzzle24.Part1(input24)}"); Console.WriteLine($"Puzzle 24B answer is {Puzzle24.Part2(input24)}"); break; case "25": Console.WriteLine($"Puzzle 25A answer is {Puzzle25.Part1()}"); break; default: throw new NotImplementedException("That puzzle is not available yet"); } Console.ForegroundColor = ConsoleColor.White; }