Beispiel #1
0
        // Stop the server
        public void Stop()
        {
            // Stop the server and release resources
            _closed = true;

            try
            {
                _tcp.Server.Close();
                _tcp.Stop();
            }
            catch (Exception e)
            {
                if (Debugger.IsAttached)
                {
                    Debugger.Break();
                }
            }
            try{ _broadcaster.StopBroadcasting(); }
            catch (Exception) {}

            // Submit end game report
            try
            {
                var c       = new ApiClient();
                var dcUsers = State.Instance.DcUsers.ToArray();
                var req     = new PutGameCompleteReq(State.Instance.Engine.ApiKey, State.Instance.Engine.Game.Id.ToString(), dcUsers);
                c.CompleteGameHistory(req);
            }
            catch (Exception e)
            {
                Log.Error("Disconnect Error reporting disconnect", e);
            }
            // Close all open connections
            foreach (var c in State.Instance.Clients)
            {
                try
                {
                    c.Disconnect(false);
                }
                catch {}
            }
            State.Instance.RemoveAllClients();
            try
            {
                if (OnStop != null)
                {
                    OnStop.Invoke(this, null);
                }
            }
            catch {}
        }
Beispiel #2
0
        // Stop the server
        public void Stop()
        {
            // Stop the server and release resources
            _closed = true;

            try
            {
                _tcp.Server.Close();
                _tcp.Stop();
            }
            catch (Exception)
            {
                if (Debugger.IsAttached) Debugger.Break();
            }
            try { _broadcaster.StopBroadcasting(); }
            catch (Exception) { }

            // Submit end game report
            try
            {
                var c = new ApiClient();
                var dcUsers = State.Instance.DcUsers.ToArray();
                var req = new PutGameCompleteReq(State.Instance.Engine.ApiKey, State.Instance.Engine.Game.Id.ToString(), dcUsers);
                c.CompleteGameHistory(req);
            }
            catch (Exception e)
            {
                Log.Error("Disconnect Error reporting disconnect", e);
            }
            // Close all open connections
            foreach (var c in State.Instance.Clients)
            {
                try
                {
                    c.Disconnect(false);
                }
                catch { }
            }
            State.Instance.RemoveAllClients();
            try
            {
                if (OnStop != null)
                    OnStop.Invoke(this, null);

            }
            catch { }
        }
Beispiel #3
0
 public void CompleteGameHistory(PutGameCompleteReq req)
 {
     var client = Client;
     var resp   = client.PostAsJsonAsync("api/gamehistory/putgamecomplete", req).Result;
 }