private void Start() { earthSpirit.LeanAlpha(0, 0); skySpirit.LeanAlpha(0, 0); //storyBeats.alpha = 0; timeCycle = FindObjectOfType <PushPullCycle>(); territory = FindObjectOfType <Territory>(); timeCycle.enabled = false; territory.enabled = false; }
private void Awake() { menuScript = FindObjectOfType <ClickToPlay>(); pushPull = FindObjectOfType <PushPullCycle>(); }