private void Start()
    {
        earthSpirit.LeanAlpha(0, 0);
        skySpirit.LeanAlpha(0, 0);
        //storyBeats.alpha = 0;

        timeCycle = FindObjectOfType <PushPullCycle>();
        territory = FindObjectOfType <Territory>();

        timeCycle.enabled = false;
        territory.enabled = false;
    }
Beispiel #2
0
 private void Awake()
 {
     menuScript = FindObjectOfType <ClickToPlay>();
     pushPull   = FindObjectOfType <PushPullCycle>();
 }