void OnMouseDown()
    {
        //Debug.Log(thyEnemyHealth.cointPoints); //This works! TODO: Conditions points to place defenses

        if (thyEnemyHealth.coinPoints >= 6)
        {
            if (turret != null)
            {
                Debug.Log("You cannot build there!");
                return;
            }

            GameObject turretToBuild = BuildManager.instance.getTurretToBuild();
            turret = Instantiate(turretToBuild, transform.position + positionOffset, transform.rotation * Quaternion.Euler(-90f, 0f, 0f));

            thyEnemyHealth.GetComponent <Purse>().coinPoints = thyEnemyHealth.GetComponent <Purse>().coinPoints - 6;

            Debug.Log(thyEnemyHealth.coinPoints);
        }

        Debug.Log("You need more kills!");
    }