/// <summary> /// Render the object. /// </summary> /// <param name="effect">The current effect that is used for rendering.</param> public void Render(Purple.Graphics.Effect.IEffect effect) { if (tempMesh == null) { meshes[0].Render(effect); } else { Current.Render(effect); } }
//--------------------------------------------------------------- #endregion //--------------------------------------------------------------- //--------------------------------------------------------------- #region Methods //--------------------------------------------------------------- /// <summary> /// Render the object. /// </summary> /// <param name="effect">The current effect that is used for rendering.</param> public void Render(Purple.Graphics.Effect.IEffect effect) { this.mesh.Render(effect); }