Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     punches = new Pool(amount, prefab, transform.position, punchParent.transform);
     PunchBehaviour.ReturnGO = ReturnToPool;
     nextLauched             = punches.GetActor().GetComponent <PunchBehaviour>();
     canLaunch  = true;
     launchTime = launchTimeMax;
 }
Beispiel #2
0
 void Awake()
 {
     Instance = this;
 }
Beispiel #3
0
 void UpdateNextLaunched()
 {
     canLaunch   = true;
     nextLauched = punches.GetActor().GetComponent <PunchBehaviour>();
 }