void OnTriggerEnter2D(Collider2D other) { if (other.transform == puck) { if (puckScript.IsFree() && !myController.IsStun()) { // can pick only if not stun myController.GivePuck(); } } }
void OnTriggerEnter2D(Collider2D other) { if (other.transform == puck) { if (puckScript.IsFree() && !myController.IsStun()) { // can pick only if not stun myController.GivePuck(); } } }