// Start is called before the first frame update void Start() { districtSpriteIndex = 0; pseudomain = GameObject.Find("PseudoMain").GetComponent <PseudoMain>(); MyMap = this.gameObject.GetComponentInChildren <Tilemap>(); lastTile = null; lastPos = new Vector3Int(-1, -1, -1); for (int i = 0; i < MapHeight; i++) { for (int j = 0; j < MapWidth; j++) { MyMap.SetTile(new Vector3Int(j, i, 0), tileSprite); } } }
// Start is called before the first frame update void Start() { pseudoMain = GameObject.Find("PseudoMain").GetComponent <PseudoMain>(); districtPanelController = DistrictPanel.GetComponent <DistrictPanelController>(); }