Beispiel #1
0
 public void TriggerExit(ProximityWatcher proximityWatcher, Collider collider)
 {
     if (collider.isTrigger)
     {
         isTouching = false;
     }
 }
Beispiel #2
0
 public void TriggerEnter(ProximityWatcher proximityWatcher, Collider collider)
 {
     if (collider.isTrigger)
     {
         isTouching = true;
     }
 }
        private void TryAddBrush(ProximityWatcher arg0, Collider arg1)
        {
            var brush = arg1.GetComponent <TexturePaintBrush>();

            if (brush && !_brushes.Contains(brush))
            {
                _brushes.Add(brush);
            }
        }
        private void TryRemoveBrush(ProximityWatcher arg0, Collider arg1)
        {
            var brush = arg1.GetComponent <TexturePaintBrush>();

            if (brush)
            {
                _brushes.Remove(brush);
            }
        }
 private void OnEnter(ProximityWatcher sender, Collider args)
 {
     _inputUpdater.SendHapticFeedback(_view.HandType);
 }