Beispiel #1
0
        private void draw(Proxemics proxemics)
        {
            double        scale         = this.getScaleFactor();
            DrawingVisual drawingVisual = new DrawingVisual();

            using (DrawingContext drawingContext = drawingVisual.RenderOpen())
            {
                StreamGeometry sg0 = new StreamGeometry();
                using (StreamGeometryContext sgc = sg0.Open())
                {
                    sgc.BeginFigure(this.toPoint(proxemics.ProxemicsPolygons[0].BoundaryPoints[0]), true, true);
                    for (int i = 1; i < proxemics.ProxemicsPolygons[0].BoundaryPoints.Length; i++)
                    {
                        sgc.LineTo(this.toPoint(proxemics.ProxemicsPolygons[0].BoundaryPoints[i]), true, true);
                    }
                }
                sg0.Freeze();
                drawingContext.DrawGeometry(this.brushes[0], null, sg0);
                for (int n = 1; n < this.radiuses.Length; n++)
                {
                    StreamGeometry sg = new StreamGeometry();
                    using (StreamGeometryContext sgc = sg.Open())
                    {
                        sgc.BeginFigure(this.toPoint(proxemics.ProxemicsPolygons[n - 1].BoundaryPoints[0]), true, true);
                        for (int i = 1; i < proxemics.ProxemicsPolygons[n - 1].BoundaryPoints.Length; i++)
                        {
                            sgc.LineTo(this.toPoint(proxemics.ProxemicsPolygons[n - 1].BoundaryPoints[i]), true, true);
                        }
                        sgc.BeginFigure(this.toPoint(proxemics.ProxemicsPolygons[n].BoundaryPoints[0]), true, true);
                        for (int i = 1; i < proxemics.ProxemicsPolygons[n].BoundaryPoints.Length; i++)
                        {
                            sgc.LineTo(this.toPoint(proxemics.ProxemicsPolygons[n].BoundaryPoints[i]), true, true);
                        }
                    }
                    sg.FillRule = FillRule.EvenOdd;
                    sg.Freeze();
                    drawingContext.DrawGeometry(this.brushes[n], null, sg);
                }

                Point center = this.toPoint(proxemics.Center);
                var   p1     = new Point(center.X - this.centerSize / (2 * scale), center.Y);
                var   p2     = new Point(center.X + this.centerSize / (2 * scale), center.Y);
                drawingContext.DrawLine(new Pen(this.centerBrush, this.centerSize / scale), p1, p2);
            }
            drawingVisual.Drawing.Freeze();
            this._children.Add(drawingVisual);
        }
Beispiel #2
0
        private void mouseLeftButtonDown_GetProxemics(object sender, MouseButtonEventArgs e)
        {
            var  point = this._host.InverseRenderTransform.Transform(Mouse.GetPosition(this._host.FloorScene));
            UV   p     = new UV(point.X, point.Y);
            Cell cell  = this._host.cellularFloor.FindCell(p);

            if (cell == null)
            {
                MessageBox.Show("Pick a point on the walkable field and try again!\n");
                return;
            }
            switch (this._host.IsovistBarrierType)
            {
            case BarrierType.Visual:
                if (cell.VisualOverlapState != OverlapState.Outside)
                {
                    MessageBox.Show("Pick a point outside visual barriers.\nTry again!");
                    return;
                }
                break;

            case BarrierType.Physical:
                if (cell.PhysicalOverlapState != OverlapState.Outside)
                {
                    MessageBox.Show("Pick a point outside physical barriers.\nTry again!");
                    return;
                }
                break;

            case BarrierType.Field:
                if (cell.FieldOverlapState != OverlapState.Inside)
                {
                    MessageBox.Show("Pick a point inside the walkable field.\nTry again!");
                    return;
                }
                break;

            case BarrierType.BarrierBuffer:
                if (cell.BarrierBufferOverlapState != OverlapState.Outside)
                {
                    MessageBox.Show("Pick a point outside barrier buffers.\nTry again!");
                    return;
                }
                break;

            default:
                break;
            }
            try
            {
                BarrierPolygon[] barriers = new BarrierPolygon[this.radiuses.Length];
                for (int i = 0; i < this.radiuses.Length; i++)
                {
                    HashSet <UVLine> blocks = this._host.cellularFloor.PolygonalIsovistVisualObstacles(p, this.radiuses[i], this._host.IsovistBarrierType);
                    barriers[i] = this._host.BIM_To_OSM.IsovistPolygon(p, this.radiuses[i], blocks);
                }
                Proxemics proxemics = new Proxemics(barriers, p);
                this.draw(proxemics);
            }
            catch (Exception error0)
            {
                MessageBox.Show(error0.Report());
            }
        }