void OnTriggerExit(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         prototype = other.gameObject.GetComponentInParent <PrototypeMover> ();
         if (prototype.enlarged == false)
         {
             Debug.Log("SCALE UP BITCH!");
             prototype.playAudio();
             prototype.ScaleUp();
         }
     }
 }