public void WriteActor(BaseActorObj actor) { Propty propty = actor.propty; propty.InitPropty(); propty = actor.propty; position = actor.transform.position; scale = actor.transform.localScale; }
//运动方向 public BaseAction(BaseActorObj baseActorObj, SkillInfo skillInfo) { /* * CostVIT();*/ m_SkillInfo = skillInfo; m_ActionCtrl = baseActorObj.ActionCtrl; m_ActorObj = baseActorObj; m_ActorPropty = m_ActorObj.m_ActorPropty; m_AttackDict = new Dictionary <BaseActorObj, int>(); }
public static void SetPropty(Propty ResetProptu) { }
//该属性 public void SetProppty(Propty propty) { m_ActorPropty = propty; }