Beispiel #1
0
        public override IState Update()
        {
            durTemp += Time.deltaTime;
            PropertyAnimationManager.GetInstance().EndAnimatingPropertyVector3(param.mark.transform, "position", PropertyAnimationManager.EndPropertyState.Keep);

            if (toEnd)
            {
                return(new StateEnd());
            }
            return(null);
        }
 public override IState Update()
 {
     if (toBounceBack)
     {
         PropertyAnimationManager.GetInstance().EndAnimatingPropertyVector3(param.mark.transform, "position", PropertyAnimationManager.EndPropertyState.Keep);
         return(new StateMarkBouncingBack(param));
     }
     if (toBeActivated)
     {
         return(new StateMarkActivated(param));
     }
     return(null);
 }
        public override void OnEntrance()
        {
            Debug.Log("Deploy");

            param.mark.GoZone.SetActive(false);

            PropertyAnimationManager.GetInstance().StartAnimatingPropertyVector3(param.mark.transform, "position",
                                                                                 (val) => { param.mark.transform.position = val; },
                                                                                 () => { return(param.mark.transform.position); }, param.mark.transform.position, param.posTarg, param.mark.durDeploy,
                                                                                 null, null, null, CallbackOnDeployed);

            param.isDeploying = true;
            param.mark.onDeploying?.Invoke();
        }
        public override void OnEntrance()
        {
            Debug.Log("Retrieve");

            durTemp = 0;
            durLeft = param.mark.durRetrieve;

            PropertyAnimationManager.GetInstance().StartAnimatingPropertyVector3(param.mark.transform, "position",
                                                                                 (val) => { param.mark.transform.position = val; }, () => { return(param.mark.transform.position); },
                                                                                 param.mark.transform.position, param.transformMarkShooter.position, durLeft,
                                                                                 null, null, null, CallbackOnEachFrame);

            param.isRetrieving = true;
            param.mark.onRetrieving?.Invoke();
        }
Beispiel #5
0
        public override void OnEntrance()
        {
            Debug.Log("Bounce back");

            // Animator
            param.animator.SetTrigger("ToFail");

            param.mark.ColliderMark.enabled = false;
            param.mark.Inflicter.enabled    = false;

            durTemp = 0;
            durLeft = param.mark.durRetrieve;

            PropertyAnimationManager.GetInstance().StartAnimatingPropertyVector3(param.mark.transform, "position",
                                                                                 (val) => { param.mark.transform.position = val; }, () => { return(param.mark.transform.position); },
                                                                                 param.mark.transform.position, param.transformMarkShooter.position, durLeft,
                                                                                 null, null, null, CallbackOnEachFrame);

            param.isBouncingBack = true;
            param.mark.onBouncingBack?.Invoke();
        }
Beispiel #6
0
        private void CallbackOnEachFrame(PropertyAnimationManager.EndPropertyState state)
        {
            if (state == PropertyAnimationManager.EndPropertyState.Keep)
            {
                durLeft -= durTemp;
                durTemp  = 0f;
                Vector3 pos = param.transformMarkShooter.position;

                PropertyAnimationManager.GetInstance().StartAnimatingPropertyVector3(param.mark.transform, "position",
                                                                                     (val) => { param.mark.transform.position = val; }, () => { return(param.mark.transform.position); },
                                                                                     param.mark.transform.position, param.transformMarkShooter.position, durLeft,
                                                                                     null, null, null, CallbackOnEachFrame);
            }

            else if (state == PropertyAnimationManager.EndPropertyState.Targ)
            {
                toEnd = true;
            }

            else
            {
                Debug.LogError("不可能存在Src的啊");
            }
        }