Beispiel #1
0
 private static void Write(UnsafeWriter writer, UnitySceneData value)
 {
     PropertiesDataMarshaller.Marshal(writer, value.PropertiesData);
     EventHandlersMarshaller.Marshal(writer, value.ShortNameToScriptFileId);
     ScriptToGuidMarshaller.Marshal(writer, value.ScriptMapping);
     value.SceneHierarchy.WriteTo(writer);
 }
Beispiel #2
0
 private static void Write(UnsafeWriter writer, UnitySceneData value)
 {
     PropertiesDataMarshaller.Marshal(writer, value.PropertiesData);
     value.SceneHierarchy.WriteTo(writer);
 }