getMaxPower() public method

public getMaxPower ( ) : float
return float
Beispiel #1
0
    private void Update()
    {
        // Find what proportion of the engine's power is being used.
        var enginePowerProportion = Mathf.InverseLerp(0, m_Propellers.getMaxPower(), m_Propellers.getPower());

        // Set the engine's pitch to be proportional to the engine's current power.
        m_EngineSoundSource.pitch = Mathf.Lerp(m_EngineMinThrottlePitch, m_EngineMaxThrottlePitch, enginePowerProportion);

        // Increase the engine's pitch by an amount proportional to the aeroplane's forward speed.
        // (this makes the pitch increase when going into a dive!)
        m_EngineSoundSource.pitch += m_Rigidbody.velocity.magnitude * m_EngineFwdSpeedMultiplier;

        // Set the engine's volume to be proportional to the engine's current power.
        m_EngineSoundSource.volume = Mathf.InverseLerp(0, m_Propellers.getMaxPower() * m_AdvancedSetttings.engineMasterVolume,
                                                       m_Propellers.getPower());

        // Set the wind's pitch and volume to be proportional to the aeroplane's forward speed.
        float planeSpeed = m_Rigidbody.velocity.magnitude;

        m_WindSoundSource.pitch  = m_WindBasePitch + planeSpeed * m_WindSpeedPitchFactor;
        m_WindSoundSource.volume = Mathf.InverseLerp(0, m_WindMaxSpeedVolume, planeSpeed) * m_AdvancedSetttings.windMasterVolume;
    }