/// <summary> /// 道具基类的构造函数 /// </summary> public Props(int id, string name, PropsType propsType, PropRarity propRarity, string description, int capacity, string propSprite) { Id = id; Name = name; PropsType = propsType; PropRarity = propRarity; Description = description; Capacity = capacity; PropSprite = propSprite; }
/// <summary> /// 武器的构造函数 /// </summary> public WeaponP(int damage, int increaseSpeed, int id, string name, PropsType propsType, PropRarity propRarity, string description, int capacity, string sprite) : base(id, name, propsType, propRarity, description, capacity, sprite) { Damage = damage; IncreaseSpeed = increaseSpeed; }
//消耗品的构造函数 public ConsumableP(int hp, int mp, int id, string name, PropsType type, PropRarity propRarity, string description, int capacity, string sprite) : base(id, name, type, propRarity, description, capacity, sprite) { MP = mp; HP = hp; }
//装备类型的构造函数; public EquipmentP(int intelligence, int id, string name, PropsType propsType, PropRarity propRarity, string description, int capacity, string sprite) : base(id, name, propsType, propRarity, description, capacity, sprite) { Intelligence = intelligence; }