public void UpdateUIData(PropDto propDto)
    {
        if (propDto == null)
        {
            foreach (var item in DaojuNumberList)
            {
                item.Value.text = "X0";
            }
            return;
        }

        DaojuNumberList[DaoJuTable[0].id].text = "X" + propDto.exchangeCard;
        DaojuNumberList[DaoJuTable[1].id].text = "X" + propDto.kickingCard;
        DaojuNumberList[DaoJuTable[2].id].text = "X" + propDto.trumpetCard;
    }
Beispiel #2
0
    public void UpdateUIData(PropDto propDto)
    {
        //更新道具数量,numbers待服务器传来

        if (propDto == null)
        {
            foreach (var item in DaojuNumberList)
            {
                item.Value.text = "X0";
            }
            return;
        }

        DaojuNumberList[DaoJuTable[0].id].text = "X" + propDto.exchangeCard;
        DaojuNumberList[DaoJuTable[1].id].text = "X" + propDto.kickingCard;
        DaojuNumberList[DaoJuTable[2].id].text = "X" + propDto.trumpetCard;


        //if (PlayerCache.weathInfo != null)
        //{
        //    if (PlayerCache.weathInfo.Props!= null)
        //    {
        //        List<ResourceModel> PropsList = PlayerCache.weathInfo.Props;
        //        if (DaojuNumberList.Count > 0)
        //        {
        //            for (int i = 0; i < PropsList.Count; i++)
        //            {
        //                if (DaojuNumberList.ContainsKey(PropsList[i].Id))
        //                {
        //                    DaojuNumberList[PropsList[i].Id].text = "X" + PropsList[i].Count.ToString();
        //                }

        //            }
        //        }
        //    }

        //}


    }
Beispiel #3
0
 private void OnEnable()
 {
     PropDto propDto =  PlayerCache.hallPlayerInfoOperation.playerPropInfo(PlayerCache.loginInfo.uid);
     UpdateUIData(propDto);
 }
    private void OnEnable()
    {
        PropDto propDto = PlayerCache.hallPlayerInfoOperation.playerPropInfo(PlayerCache.CurrentOtherPlayerUID);

        UpdateUIData(propDto);
    }