public void PlayProneEndSound(ProneEndSounds ProneEndSound) { if (!CurrentProneSound.IsPlaying()) { this.ProneEndSound.Play(); CurrentProneSound = this.ProneEndSound; } }
public void PlayProneEndSound(ProneEndSounds ProneEndSound) { }
public void PlayProneEndSound(ProneEndSounds ProneEndSound) { if (!CurrentProneSound.IsPlaying()) { this.ProneEndSound.Play(); CurrentProneSound = this.ProneEndSound; } }
public void PlayProneEndSound(ProneEndSounds ProneEndSound) { }