private void AddEditorItem(PromoPicInfo promoPicInfo, bool lazyLoad)
    {
        PromoPicItem entity = this.promoItemsPool.GetEntity <PromoPicItem>(base.transform);

        ((RectTransform)entity.transform).anchoredPosition = Vector2.zero;
        entity.Init(promoPicInfo, lazyLoad);
        this.item = entity;
    }
    private void AddEditorItem(PromoPicInfo promoPicInfo)
    {
        GameObject   gameObject = UnityEngine.Object.Instantiate <GameObject>(this.promoPicPrefab);
        PromoPicItem component  = gameObject.GetComponent <PromoPicItem>();

        component.Init(promoPicInfo, false);
        this.items.Add(component);
        this.AddItemToScroll(component);
    }