IEnumerator Start() { instance = this; startPoint = GameObject.Find(THROWING_POINT_NAME).transform; currentPoint = -1; nextPoint = -1; while (true) { yield return(new WaitForSeconds(waitTime)); if (GameManager.Instance.isGameRunning()) { if (!RunningGameModule.Instance.isTutorialRunning()) { if (shootPoints == null) { shootPoints = generateShootPoints(); } fireBullet(); } } } }
private void Start() { mProjectileThrower = GetComponentInChildren <ProjectileThrower>(); mSimpleMovement = GetComponent <SimpleMovement>(); mCollisionMap = GameObject.FindObjectOfType <CollisionMap>(); mTeleport = GetComponent <EnemyTeleport>(); }
private void Start() { projectilesManager = FindObjectOfType <ProjectilesManager>(); projectileThrower = FindObjectOfType <ProjectileThrower>(); rig = GetComponent <Rigidbody>(); meshRenderer = GetComponent <MeshRenderer>(); }
protected override void onStart() { _instance = this; _gameData = (CalorieDefenceGameData)CurrentGameData; time = 0.0f; feverTime = 0.0f; _isFeverTime = false; NumberOfCollision = new int[projectiles.Length]; for (int i = 0; i < projectiles.Length; i++) { NumberOfCollision[i] = 0; } if (ProjectileThrower.getInstance() != null) { ProjectileThrower.getInstance().reset(); } timer.color = Color.white; resetCombo(); foodIdArrayCreate(); loadFoodImages(); showTutorialMenu(); }
protected override void onActionFinished() { //(!) 임시로 인덱스 고정해서 사용 if (_currentIndex == 14) { if (_defenceCount < 3) { ProjectileThrower.getInstance().fireBulletForTutorial(); return; } } base.onActionFinished(); }
// Use this for initializationF void Start() { velocity = Vector2.zero; currentState = PlayerState.STAND; onGround = false; pushingWallLeft = false; pushingWallRight = false; againstCeiling = false; isWalkingLeft = false; touchingCeiling = false; isHolding = false; anim = gameObject.GetComponent <Animator> (); audioMngr = GetComponent <PlayerAudio> (); projectileThrower = GetComponentInChildren <ProjectileThrower>(); }
protected override void Start() { base.Start(); mEnemy = GetComponent <Enemy>(); mTeleport = GetComponent <EnemyTeleport>(); mSimpleMovement = GetComponent <SimpleMovement>(); mSimpleAttack = GetComponent <SimpleAttack>(); mProjectileThrower = GetComponent <ProjectileThrower>(); mEnemy.SetEnemyAI(this); mKillable.onHit += OnHit; Game.instance.hud.bossHealth.gameObject.SetActive(true); Game.instance.hud.bossHealth.SetWithValues(0, mKillable.health, mKillable.health); Game.instance.hud.bossHealth.transform.localScale = Vector3.zero; Game.instance.hud.bossHealth.transform.DOScale(1f, 0.5f); mMaxTeleports = Random.Range(4, 6); }
void Start() { projectileThrower = GetComponentInChildren <ProjectileThrower> (); playerMovement = GetComponent <PlayerMovement> (); }
// Update is called once per frame void Update() { if (finale) { return; } if (Game.instance.cinematicDirector.IsCinematicPlaying()) { return; } if (Game.instance.transitionManager.isTransitioning) { return; } if (!isAlive) { return; } if (transitioning) { return; } MinimapCamera minimapCamera = Game.instance.minimapCamera; if (minimapCamera.showingWholeMap) { return; } if (Game.instance.dialogManager != null && Game.instance.dialogManager.AnyDialogsOpen()) { return; } // Queue spells while moving / attack to be executed once those actions end. if (Game.instance.actionSet.Spell.WasPressed) { mSpellQueued = true; } if (Game.instance.actionSet.Dance.WasPressed && Game.instance.playerData.IsFlagSet("dance_purchased")) { mDanceQueued = true; } if (commonComponents.simpleMovement.isMoving || commonComponents.simpleAttack.isAttacking) { return; } SpellCaster caster = GetComponentInChildren <SpellCaster>(); if (caster != null && caster.isCasting) { return; } ProjectileThrower thrower = GetComponentInChildren <ProjectileThrower>(); if (thrower != null && thrower.isThrowing) { return; } if (mSpellQueued) { mSpellQueued = false; CastSpellIfPossible(); return; } if (mTeleportQueued) { mTeleportQueued = false; TeleportIfPossible(); return; } if (mDanceQueued) { mDanceQueued = false; PlayRandomDance(); return; } if (!Game.instance.realTime && Game.instance.whoseTurn != 0) { return; } Vector3 followerDirection = transform.position - follower.transform.position; followerDirection.y = 0f; followerDirection.Normalize(); Vector3 intendedDirection = Vector3.zero; float moveThreshold = 0.5f; if (Game.instance.actionSet.Move.Y > moveThreshold) { intendedDirection = new Vector3(0f, 0f, 1f); } else if (Game.instance.actionSet.Move.Y < -moveThreshold) { intendedDirection = new Vector3(0f, 0f, -1f); } else if (Game.instance.actionSet.Move.X < -moveThreshold) { intendedDirection = new Vector3(-1f, 0f, 0f); } else if (Game.instance.actionSet.Move.X > moveThreshold) { intendedDirection = new Vector3(1f, 0f, 0f); } intendedDirection = SpaceCadetQuirk.ApplyQuirkIfPresent(intendedDirection); if (intendedDirection.magnitude > 0.8f) { direction = intendedDirection; if (Game.instance.actionSet.HoldPosition.IsPressed) { SimpleMovement.OrientToDirection(commonComponents.animator.gameObject, intendedDirection); } else { if (commonComponents.simpleAttack.CanAttack(intendedDirection)) { commonComponents.simpleAttack.Attack(intendedDirection); AttackFollower(intendedDirection); } else if (commonComponents.simpleMovement.CanMove(intendedDirection)) { commonComponents.simpleMovement.Move(intendedDirection); commonComponents.animator.Play("Idle"); MoveFollower(intendedDirection, transform.position + intendedDirection); } else { SimpleMovement.OrientToDirection(commonComponents.animator.gameObject, intendedDirection); if (HasFollower()) { SimpleMovement.OrientToDirection(follower.commonComponents.animator.gameObject, intendedDirection); } } } } }
public override void AIStructureChanged() { mProjectileThrower = GetComponentInChildren <ProjectileThrower>(); }
protected override void onUpdate() { if (isTutorialRunning()) { return; } timerUI(); updateScoreText(); if (time >= 50.0f && time <= 50.3f) { timer.color = Color.red; //RenderSettings.skybox=skyBox; //feverParticle[0].renderer.enabled = true; } if (time >= playTime) { finish(); } /////////////////////// if (IsFeverTime == true && isFirst == true) { ///////////// ////////////////// RenderSettings.skybox = feverSkyBox; spotLight1.intensity = 5; spotLight3.intensity = 5; spotLight5.intensity = 5; spotLight2.intensity = 5; spotLight4.intensity = 5; spotLight6.intensity = 5; spotLight1.color = Color.magenta; spotLight4.color = Color.green; spotLight5.color = Color.magenta; spotLight2.color = Color.yellow; spotLight3.color = Color.red; spotLight6.color = Color.cyan; ProjectileThrower.getInstance().setWaitTime(0.2f); for (int i = 0; i < 13; i++) { feverParticle[i].renderer.enabled = true; feverParticle[i].particleSystem.Play(); } isFirst = false; } if (IsFeverTime == true) { feverTime += Time.deltaTime; /* * if(feverTime <= 1.0f) * { * feverTimeText.enabled = true; * * Vector3 startPoint = new Vector3 (startFeverTextScale.x*0.0f,startFeverTextScale.y*0.0f); * Vector3 firstPoint = new Vector3 (startFeverTextScale.x*2.5f, startFeverTextScale.y*2.5f); * float fracComplete = (Time.time - startTime) / 1.0f; * * feverTimeText.transform.localScale = Vector3.Slerp (startPoint,firstPoint,fracComplete); * } * else * feverTimeText.enabled=false; */ ///// sLightTime += Time.deltaTime; if (sLightTime <= 0.2f) { /*if(spotLight1.intensity==0) * { * spotLight1.intensity=8; * spotLight3.intensity=8; * spotLight5.intensity=8; * spotLight2.intensity=0; * spotLight4.intensity=0; * spotLight6.intensity=0; * } * else if(spotLight2.intensity==0) * { * spotLight1.intensity=0; * spotLight3.intensity=0; * spotLight5.intensity=0; * spotLight2.intensity=8; * spotLight4.intensity=8; * spotLight6.intensity=8; * }*/ if (spotLight1.color == Color.magenta) { spotLight1.color = Color.yellow; spotLight4.color = Color.red; spotLight5.color = Color.cyan; spotLight2.color = Color.magenta; spotLight3.color = Color.green; spotLight6.color = Color.magenta; } else if (spotLight1.color == Color.yellow) { spotLight1.color = Color.magenta; spotLight4.color = Color.green; spotLight5.color = Color.magenta; spotLight2.color = Color.yellow; spotLight3.color = Color.red; spotLight6.color = Color.cyan; } } else if (sLightTime > 0.2f) { sLightTime = 0; } ///// } if (feverTime >= 5.0f && feverTime <= 5.3f) { stopFeverTime(); //backGround.renderer.enabled=true; RenderSettings.skybox = basicSkyBox; feverTime = 0.0f; isFirst = true; ProjectileThrower.getInstance().setWaitTime(0.4f); for (int i = 0; i < 13; i++) { feverParticle[i].renderer.enabled = false; } spotLight1.intensity = 0; spotLight3.intensity = 0; spotLight5.intensity = 0; spotLight2.intensity = 0; spotLight4.intensity = 0; spotLight6.intensity = 0; } //////////// backGroundTranslate(); ////////////// }