Beispiel #1
0
    void Start()
    {
        projectilePools = ProjectilePools.Instance;

        InvokeRepeating("SpawnProjectile", 1.0f, 1.0f);

        StartCoroutine("Waiter");
    }
Beispiel #2
0
    void Start()
    {

        projectilePools = ProjectilePools.Instance;
        
        GameObject projectile;

        transform.position = new Vector3 (transform.position.x, transform.position.y, 10f);
        
        projectile = projectilePools.SpawnFromPool("EnemyProjectile", transform.position, Quaternion.identity);

    }
Beispiel #3
0
 void Awake()
 {
     Instance = this;
 }
Beispiel #4
0
 void Start( )
 {
     projectilePools = ProjectilePools.Instance;
     StartCoroutine("Shoot");
 }