Beispiel #1
0
    public override void Initialize(CharacterStats holder, LayerMask attackTo, Transform leftHand = null, Transform rightHand = null)
    {
        base.Initialize(holder, attackTo, leftHand, rightHand);

        projectilesPool = ProjectilePool.CreatePool(holder.transform, projectilePrefab, this);
        Debug.Log("Weapon Initialized ranged " + projectilesPool.name);
    }