private void Awake() { myRigidbody = GetComponent <Rigidbody2D>(); myCollider = GetComponent <Collider2D>(); myAnimator = GetComponent <Animator>(); myPI = GetComponent <ProjectileInstantiator>(); }
protected override void Awake() { base.Awake(); _projectileInstantiator = GetComponent <ProjectileInstantiator>(); }