// Update is called once per frame void Update() { transform.position += new Vector3(0, -0.01f * vitesse, 0); if (Time.fixedTime - temps >= ecart) { temps = Time.fixedTime; // gob = (GameObject)(Instantiate (obj, transform.position, new Quaternion ())); gob = SimplePool.Spawn(obj, transform.position, new Quaternion()); ProjectileFrag proj = gob.GetComponent <ProjectileFrag> (); proj.setVitesse(vitesseProj); proj.setDirection(new Vector2(0, -1)); proj.setDuree(2); proj.setnbproj(nbproj); } }