Beispiel #1
0
 private void fireAnyLaserGun(ProjectileBehaviourScript.BulletTypes LaserToFire)
 {
     if (cooldownTimeStamp <= Time.time)
     {
         if (Input.GetButtonDown("Fire1"))
         {
             pressedButtonDown = true;
             loadTimeStamp     = Time.time + loadTime;
             isReady           = true;
         }
         if (loadTimeStamp >= Time.time)
         {
             if (isReady == true)
             {
                 Debug.Log("Loading");
             }
         }
         if (loadTimeStamp <= Time.time)
         {
             if (isReady == true)
             {
                 Instantiate(ObjectHolder._Effects[ObjectHolder.GetEffectIndex(EffectBehaviourScript.EffectTypes.LaserLoaded)], transform.position, transform.rotation, transform);
                 isReady = false;
             }
         }
         if (pressedButtonDown == true)
         {
             if (Input.GetButtonUp("Fire1"))
             {
                 if (loadTimeStamp <= Time.time)
                 {
                     Instantiate(Bullets[ObjectHolder.GetBulletIndex(LaserToFire)], transform.position, transform.rotation, this.transform);
                     loadTimeStamp     = Time.time + loadTime;
                     cooldownTimeStamp = Time.time + cooldown; //Apply cooldown when firered
                 }
                 else
                 {
                     loadTimeStamp = Time.time + loadTime;
                     //no cooldown wehen reset
                     Debug.Log("reset");
                 }
                 isReady           = false;
                 pressedButtonDown = false;
             }
         }
     }
 }
Beispiel #2
0
    public static int GetBulletIndex(ProjectileBehaviourScript.BulletTypes _bulletType)
    {
        int i = 0;

        foreach (GameObject go in _Bullets)
        {
            if (go != null)
            {
                if (go.GetComponentInChildren <ProjectileBehaviourScript>().bulletType == _bulletType)
                {
                    return(i);
                }
            }
            i++;
        }
        Debug.LogError("Could not find: " + _bulletType);
        return(-1);
    }