Beispiel #1
0
 protected override void UpdateBulletStatus(ProjectileBase projectile)
 {
     base.UpdateBulletStatus(projectile);
     projectile.SetDamage(projectile.GetDamage() * currentChargeLevel);
     projectile.SetExplosionRadius(currentChargeLevel);
     projectile.transform.localScale = projectile.GetInitialSize() * (1 + currentChargeLevel * .25f);
 }