Beispiel #1
0
 /// <summary>
 /// Creates the spawn packet of the npc.
 /// </summary>
 /// <returns>Returns the packet.</returns>
 public Packets.SpawnNPCPacket CreateNPCSpawnPacket()
 {
     Packets.StringPacker   namestrings = new ProjectX_V3_Game.Packets.StringPacker(Name);
     Packets.SpawnNPCPacket spawn       = new ProjectX_V3_Game.Packets.SpawnNPCPacket(namestrings);
     spawn.EntityUID = EntityUID;
     spawn.NPCID     = spawn.EntityUID;
     spawn.X         = X;
     spawn.Y         = Y;
     spawn.Mesh      = Mesh;
     spawn.Flag      = Flag;
     return(spawn);
 }
Beispiel #2
0
 /// <summary>
 /// Creates the spawn packet of the npc.
 /// </summary>
 /// <returns>Returns the packet.</returns>
 public Packets.SpawnNPCPacket CreateNPCSpawnPacket()
 {
     Packets.StringPacker namestrings = new ProjectX_V3_Game.Packets.StringPacker(Name);
     Packets.SpawnNPCPacket spawn = new ProjectX_V3_Game.Packets.SpawnNPCPacket(namestrings);
     spawn.EntityUID = EntityUID;
     spawn.NPCID = spawn.EntityUID;
     spawn.X = X;
     spawn.Y = Y;
     spawn.Mesh = Mesh;
     spawn.Flag = Flag;
     return spawn;
 }