Beispiel #1
0
    void CutToBoxes(GameObject cloud_go)
    {
        // using linked list so we can change order on the fly
        ImportedCloud iCloud = cloud_go.GetComponent<ImportedCloud>();
        slices = new LinkedList<Slice>( iCloud.slices );

        maxTodoCount = cutBoxes.Count * Prefs.MaxCompactSize;
        done = 0;
        portionCount = 0;

        Progressor prog = new Progressor ("Cutting " + cloud_go.name + " according to boxes");

        // open the original file for reading
        origReader = new CloudStream.Reader( new FileStream( Prefs.ImportedBin(cloud_go.name) , FileMode.Open, FileAccess.Read));
        try {
            // since we get rid of full boxes and exhausted slices ...
            while( cutBoxHelpers.Count > 0 && slices.Count > 0 ) {
                // iterate over remaining slices
                LinkedListNode<Slice> slice_iter = slices.First;
                do {
                    // deal with this once slice ...
                    SortSlicePortion(slice_iter, cutBoxHelpers, shadowBoxHelpers);
                    prog.Progress( (float)done/(float)maxTodoCount, "Sorting...");
                } while (cutBoxHelpers.Count > 0 && (slice_iter = slice_iter.Next) != null);
                portionCount++;
            }
            // close remaining boxes
            foreach (BoxHelper box in cutBoxHelpers)
                box.Finish ();
            foreach (BoxHelper box in shadowBoxHelpers)
                box.Finish ();

        } finally {
            prog.Done();
        }
    }