Beispiel #1
0
        private void hideWaitingDialog()
        {
            LayoutRoot.Children.Remove(_progress);
            _progress = null;

            ApplicationBar.IsVisible = true;
        }
Beispiel #2
0
        private void showWaitingDialog(string message)
        {
            _progress       = new ProgressOverlay();
            _progress.Style = (Style)App.Current.Resources["ProgressBarStyle"];

            ApplicationBar.IsVisible = false;
            _progress.Content        = message;
            LayoutRoot.Children.Add(_progress);
        }
        public TestSceneProgressOverlay()
        {
            AddRange(new Drawable[]
            {
                new Box
                {
                    RelativeSizeAxes = Axes.Both,
                    Colour           = Colour4.Gray
                },
                overlay = new ProgressOverlay()
            });

            var bar = overlay.AddItem("bar 1");

            AddSliderStep("bar 1", 0, 1, 0.5, val =>
            {
                if (!bar.IsAlive)
                {
                    bar = overlay.AddItem("another bar");
                }

                bar.Progress = val;
            });
        }
Beispiel #4
0
        private void load()
        {
            track.ValueChanged += ev =>
            {
                ev.OldValue?.Stop();
                ev.OldValue?.Dispose();
            };

            dependencies.Cache(backgroundVideo = new BackgroundVideo
            {
                Track = { BindTarget = track }
            });

            QueueManager queue;

            dependencies.Cache(queue = new QueueManager
            {
                Track = { BindTarget = track },
                Video = { BindTarget = video }
            });

            ProgressOverlay progress;

            dependencies.Cache(progress = new ProgressOverlay());

            PlaylistMenu menu;

            dependencies.Cache(menu = new PlaylistMenu
            {
                RelativeSizeAxes = Axes.Y
            });

            InternalChildren = new Drawable[]
            {
                queue,
                new VisualizerContainer
                {
                    RelativeSizeAxes = Axes.Both,
                    Track            = { BindTarget = track },
                    Children         = new Drawable[]
                    {
                        backgroundVideo,
                        new TriangleVisualizer
                        {
                            RelativeSizeAxes = Axes.Both,
                            Anchor           = Anchor.Centre,
                            Origin           = Anchor.Centre
                        },
                        new BarVisualizer
                        {
                            RelativeSizeAxes = Axes.Both,
                            Anchor           = Anchor.Centre,
                            Origin           = Anchor.Centre
                        },
                        new ProjectileVisualizer
                        {
                            RelativeSizeAxes = Axes.Both,
                            Anchor           = Anchor.Centre,
                            Origin           = Anchor.Centre
                        },
                        progress,
                        menu
                    }
                },
                new SongMenu(Direction.Vertical)
                {
                    Anchor        = Anchor.TopLeft,
                    Origin        = Anchor.TopLeft,
                    PlayPause     = queue.TogglePause,
                    OpenPlaylist  = menu.Show,
                    ClosePlaylist = menu.Hide
                }
            };
        }