Beispiel #1
0
//JAVA TO C# CONVERTER TODO TASK: Most Java annotations will not have direct .NET equivalent attributes:
//ORIGINAL LINE: @Test public void shouldReportProgressInTheSpecifiedIntervals()
        public virtual void ShouldReportProgressInTheSpecifiedIntervals()
        {
            // given
            Indicator        indicator        = IndicatorMock();
            ProgressListener progressListener = Factory.mock(indicator, 10).singlePart(TestName.MethodName, 16);

            // when
            progressListener.Started();
            for (int i = 0; i < 16; i++)
            {
                progressListener.Add(1);
            }
            progressListener.Done();

            // then
            InOrder order = inOrder(indicator);

            order.verify(indicator).startProcess(16);
            for (int i = 0; i < 10; i++)
            {
                order.verify(indicator).progress(i, i + 1);
            }
            order.verify(indicator).completeProcess();
            order.verifyNoMoreInteractions();
        }
Beispiel #2
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//JAVA TO C# CONVERTER WARNING: 'final' parameters are ignored unless the option to convert to C# 7.2 'in' parameters is selected:
//ORIGINAL LINE: public void checkCounts(org.neo4j.kernel.impl.api.CountsAccessor counts, final org.neo4j.consistency.report.ConsistencyReporter reporter, org.neo4j.helpers.progress.ProgressMonitorFactory progressFactory)
        public virtual void CheckCounts(CountsAccessor counts, ConsistencyReporter reporter, ProgressMonitorFactory progressFactory)
        {
//JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final':
//ORIGINAL LINE: final int nodes = nodeCounts.size();
            int nodes = _nodeCounts.size();
//JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final':
//ORIGINAL LINE: final int relationships = relationshipCounts.size();
            int relationships = _relationshipCounts.size();
//JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final':
//ORIGINAL LINE: final int total = nodes + relationships;
            int total = nodes + relationships;
//JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final':
//ORIGINAL LINE: final java.util.concurrent.atomic.AtomicInteger nodeEntries = new java.util.concurrent.atomic.AtomicInteger(0);
            AtomicInteger nodeEntries = new AtomicInteger(0);
//JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final':
//ORIGINAL LINE: final java.util.concurrent.atomic.AtomicInteger relationshipEntries = new java.util.concurrent.atomic.AtomicInteger(0);
            AtomicInteger relationshipEntries = new AtomicInteger(0);
//JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final':
//ORIGINAL LINE: final org.neo4j.helpers.progress.ProgressListener listener = progressFactory.singlePart("Checking node and relationship counts", total);
            ProgressListener listener = progressFactory.SinglePart("Checking node and relationship counts", total);

            listener.Started();
            Counts.accept(new CountsVisitor_AdapterAnonymousInnerClass(this, reporter, nodeEntries, relationshipEntries, listener));
            reporter.ForCounts(new CountsEntry(nodeKey(WILDCARD), nodeEntries.get()), CHECK_NODE_KEY_COUNT);
            reporter.ForCounts(new CountsEntry(relationshipKey(WILDCARD, WILDCARD, WILDCARD), relationshipEntries.get()), CHECK_RELATIONSHIP_KEY_COUNT);
            listener.Done();
        }
Beispiel #3
0
//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in C#:
//ORIGINAL LINE: private void detectDuplicateInputIds(Radix radix, org.neo4j.unsafe.impl.batchimport.input.Collector collector, org.neo4j.helpers.progress.ProgressListener progress) throws InterruptedException
        private void DetectDuplicateInputIds(Radix radix, Collector collector, ProgressListener progress)
        {
            // We do this collision sort using ParallelSort which has the data cache and the tracker cache,
            // the tracker cache gets sorted, data cache stays intact. In the collision data case we actually
            // have one more layer in here so we have tracker cache pointing to collisionNodeIdCache
            // pointing to dataCache. This can be done using the ParallelSort.Comparator abstraction.
            //
            // The Comparator below takes into account dataIndex for each eId its comparing so that an extra
            // comparison based on dataIndex is done if it's comparing two equal eIds. We do this so that
            // stretches of multiple equal eIds are sorted by dataIndex (i.e. node id) order,
            // to be able to write an efficient duplication scanning below and to have deterministic duplication reporting.
            Comparator duplicateComparator = new ComparatorAnonymousInnerClass(this);

            (new ParallelSort(radix, As5ByteLongArray(_collisionNodeIdCache), _numberOfCollisions - 1, _collisionTrackerCache, _processorsForParallelWork, progress, duplicateComparator)).run();

            // Here we have a populated C
            // We want to detect duplicate input ids within it
            long previousEid             = 0;
            int  previousGroupId         = -1;
            SameInputIdDetector detector = new SameInputIdDetector();

            progress.Started("DEDUPLICATE");
            for (int i = 0; i < _numberOfCollisions; i++)
            {
                long collisionIndex = _collisionTrackerCache.get(i);
                long nodeId         = _collisionNodeIdCache.get5ByteLong(collisionIndex, 0);
                long offset         = _collisionNodeIdCache.get6ByteLong(collisionIndex, 5);
                long eid            = _dataCache.get(nodeId);
                int  groupId        = GroupOf(nodeId);
                // collisions of same eId AND groupId are always together
                bool same = eid == previousEid && previousGroupId == groupId;
                if (!same)
                {
                    detector.Clear();
                }

                // Potential duplicate
                object inputId            = _collisionValues.get(offset);
                long   nonDuplicateNodeId = detector.Add(nodeId, inputId);
                if (nonDuplicateNodeId != -1)
                {                         // Duplicate
                    collector.CollectDuplicateNode(inputId, nodeId, _groups.get(groupId).name());
                    _trackerCache.markAsDuplicate(nodeId);
                    UnmarkAsCollision(nonDuplicateNodeId);
                }

                previousEid     = eid;
                previousGroupId = groupId;
                progress.Add(1);
            }
            progress.Done();
        }
Beispiel #4
0
//JAVA TO C# CONVERTER TODO TASK: Most Java annotations will not have direct .NET equivalent attributes:
//ORIGINAL LINE: @Test public void shouldAggregateProgressFromMultipleProcesses()
        public virtual void ShouldAggregateProgressFromMultipleProcesses()
        {
            // given
            Indicator indicator = IndicatorMock();

            ProgressMonitorFactory.MultiPartBuilder builder = Factory.mock(indicator, 10).multipleParts(TestName.MethodName);
            ProgressListener first = builder.ProgressForPart("first", 5);
            ProgressListener other = builder.ProgressForPart("other", 5);

            builder.Build();
            InOrder order = inOrder(indicator);

            order.verify(indicator).startProcess(10);
            order.verifyNoMoreInteractions();

            // when
            first.Started();
            for (int i = 0; i < 5; i++)
            {
                first.Add(1);
            }
            first.Done();

            // then
            order.verify(indicator).startPart("first", 5);
            for (int i = 0; i < 5; i++)
            {
                order.verify(indicator).progress(i, i + 1);
            }
            order.verify(indicator).completePart("first");
            order.verifyNoMoreInteractions();

            // when
            other.Started();
            for (int i = 0; i < 5; i++)
            {
                other.Add(1);
            }
            other.Done();

            // then
            order.verify(indicator).startPart("other", 5);
            for (int i = 5; i < 10; i++)
            {
                order.verify(indicator).progress(i, i + 1);
            }
            order.verify(indicator).completePart("other");
            order.verify(indicator).completeProcess();
            order.verifyNoMoreInteractions();
        }
Beispiel #5
0
        /// <summary>
        /// There are two types of collisions:
        /// - actual: collisions coming from equal input value. These might however not impose
        ///   keeping original input value since the colliding values might be for separate id groups,
        ///   just as long as there's at most one per id space.
        /// - accidental: collisions coming from different input values that happens to coerce into
        ///   the same encoded value internally.
        ///
        /// For any encoded value there might be a mix of actual and accidental collisions. As long as there's
        /// only one such value (accidental or actual) per id space the original input id doesn't need to be kept.
        /// For scenarios where there are multiple per for any given id space:
        /// - actual: there are two equal input values in the same id space
        ///     ==> fail, not allowed
        /// - accidental: there are two different input values coerced into the same encoded value
        ///   in the same id space
        ///     ==> original input values needs to be kept
        /// </summary>
        /// <returns> rough number of collisions. The number can be slightly more than it actually is due to benign
        /// races between detector workers. This is not a problem though, this value serves as a pessimistic value
        /// for allocating arrays to hold collision data to later sort and use to discover duplicates. </returns>
        private long DetectAndMarkCollisions(ProgressListener progress)
        {
            progress.Started("DETECT");
            long totalCount = _highestSetIndex + 1;

            Workers <DetectWorker> workers = new Workers <DetectWorker>("DETECT");
            int  processors = _processorsForParallelWork;
            long stride     = totalCount / _processorsForParallelWork;

            if (stride < 10)
            {
                // Multi-threading would be overhead
                processors = 1;
                stride     = totalCount;
            }
            long fromInclusive = 0;
            long toExclusive   = 0;

            for (int i = 0; i < processors; i++)
            {
                bool last = i == processors - 1;
                fromInclusive = toExclusive;
                toExclusive   = last ? totalCount : toExclusive + stride;
                workers.Start(new DetectWorker(this, fromInclusive, toExclusive, last, progress));
            }
            workers.AwaitAndThrowOnErrorStrict();

            long numberOfCollisions = 0;

            foreach (DetectWorker detectWorker in workers)
            {
                numberOfCollisions += detectWorker.NumberOfCollisions;
            }

            progress.Done();
            if (numberOfCollisions > int.MaxValue)
            {
                throw new InputException("Too many collisions: " + numberOfCollisions);
            }

            int intNumberOfCollisions = toIntExact(numberOfCollisions);

            _monitor.numberOfCollisions(intNumberOfCollisions);
            return(intNumberOfCollisions);
        }
Beispiel #6
0
        private static void ConsistencyCheckIndexStructure(LabelScanStore labelScanStore, IndexAccessors indexes, ConsistencyReporter report, ProgressMonitorFactory progressMonitorFactory)
        {
//JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final':
//ORIGINAL LINE: final long schemaIndexCount = org.neo4j.helpers.collection.Iterables.count(indexes.onlineRules());
            long       schemaIndexCount = Iterables.count(indexes.OnlineRules());
            const long additionalCount  = 1;              // LabelScanStore
//JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final':
//ORIGINAL LINE: final long totalCount = schemaIndexCount + additionalCount;
            long totalCount = schemaIndexCount + additionalCount;
//JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final':
//ORIGINAL LINE: final org.neo4j.helpers.progress.ProgressListener listener = progressMonitorFactory.singlePart("Index structure consistency check", totalCount);
            ProgressListener listener = progressMonitorFactory.SinglePart("Index structure consistency check", totalCount);

            listener.Started();

            ConsistencyCheckLabelScanStore(labelScanStore, report, listener);
            ConsistencyCheckSchemaIndexes(indexes, report, listener);

            listener.Done();
        }
Beispiel #7
0
//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in C#:
//ORIGINAL LINE: private void buildCollisionInfo(System.Func<long, Object> inputIdLookup, long pessimisticNumberOfCollisions, org.neo4j.unsafe.impl.batchimport.input.Collector collector, org.neo4j.helpers.progress.ProgressListener progress) throws InterruptedException
        private void BuildCollisionInfo(System.Func <long, object> inputIdLookup, long pessimisticNumberOfCollisions, Collector collector, ProgressListener progress)
        {
            progress.Started("RESOLVE (~" + pessimisticNumberOfCollisions + " collisions)");
            Radix radix = _radixFactory.newInstance();

            _collisionNodeIdCache  = _cacheFactory.newByteArray(pessimisticNumberOfCollisions, new sbyte[COLLISION_ENTRY_SIZE]);
            _collisionTrackerCache = _trackerFactory.create(_cacheFactory, pessimisticNumberOfCollisions);
            _collisionValues       = _collisionValuesFactory.apply(pessimisticNumberOfCollisions);
            for (long nodeId = 0; nodeId <= _highestSetIndex; nodeId++)
            {
                long eId = _dataCache.get(nodeId);
                if (IsCollision(eId))
                {
                    // Store this collision input id for matching later in get()
                    long   collisionIndex         = _numberOfCollisions++;
                    object id                     = inputIdLookup(nodeId);
                    long   eIdFromInputId         = Encode(id);
                    long   eIdWithoutCollisionBit = ClearCollision(eId);
                    Debug.Assert(eIdFromInputId == eIdWithoutCollisionBit, format("Encoding mismatch during building of " + "collision info. input id %s (a %s) marked as collision where this id was encoded into " + "%d when put, but was now encoded into %d", id, id.GetType().Name, eIdWithoutCollisionBit, eIdFromInputId));
                    long offset = _collisionValues.add(id);
                    _collisionNodeIdCache.set5ByteLong(collisionIndex, 0, nodeId);
                    _collisionNodeIdCache.set6ByteLong(collisionIndex, 5, offset);

                    // The base of our sorting this time is going to be node id, so register that in the radix
                    radix.RegisterRadixOf(eIdWithoutCollisionBit);
                }
                progress.Add(1);
            }
            progress.Done();

            // Detect input id duplicates within the same group, with source information, line number and the works
            DetectDuplicateInputIds(radix, collector, progress);

            // We won't be needing these anymore
            _collisionTrackerCache.close();
            _collisionTrackerCache = null;
        }