private IEnumerator Interact()
        {
            CanInteractWith = false;

            AudioManager.PlaySound(SFXSound);

            Image.sprite = LastSprite = finalSprite;

            _progressBarController.Animate(time);
            yield return(new WaitForSeconds(time));

            HasContent      = true;
            CanInteractWith = true;
        }
Beispiel #2
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        private IEnumerator Interact(ToppingInteractiveElement topping)
        {
            CanInteractWith = false;

            SetContentSprite(topping.GetDefaultSprite);

            AudioManager.PlaySound(SFXSound);

            ToppingType        = topping.GetToppingType;
            _lastContentSprite = _toppingCutSprite = topping.GetCutSprite;
            ToppingFinalSprite = topping.GetFinalSprite;

            _progressBarController.Animate(time);
            yield return(new WaitForSeconds(time));

            SetContentSprite(_toppingCutSprite);

            HasContent      = true;
            CanInteractWith = true;
        }