/// <summary> /// Ocorre quando a propriedade muda /// </summary> /// <param name="d">objecto de onde veio</param> /// <param name="e">propriedade do novo e velho valor</param> private static void ProgressBarStateChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { ProgressBar progressBar = (ProgressBar)d; ProgresBarState state = (ProgresBarState)e.NewValue; progressBar.ChangeState(state); }
/// <summary> /// Muda o estado a logica da representação grafica /// </summary> /// <param name="state">Para qual estado vai a seguir</param> public void ChangeState(ProgresBarState state) { switch (state) { case ProgresBarState.Working: break; case ProgresBarState.Busy: //RoutedEventArgs routedEvent = new RoutedEventArgs(ProgressBar.SwicthStateBusyEvent); RaiseEvent(new RoutedEventArgs(SwicthStateBusyEvent)); Console.WriteLine("sad"); break; case ProgresBarState.Stop: break; default: break; } }