// GET: ProgramKnowledge public ActionResult Index() { ProgramKnowledgeModelView Knowledge = new ProgramKnowledgeModelView(); Knowledge.P_Language = _dbContext.ProgramingLanguage.ToList(); Knowledge.D_Management = _dbContext.DatabaseManagement.ToList(); Knowledge.W_Technology = _dbContext.WebTechnology.ToList(); Knowledge.G_Technology = _dbContext.GameTechnology.ToList(); return(View(Knowledge)); }
public ActionResult UpdateLanguage(int id) { var model = new ProgramKnowledgeModelView() { Prog_Language = _dbContext.ProgramingLanguage.Find(id) }; if (model == null) { return(HttpNotFound()); } return(View("AddLanguage", model)); }
public ActionResult UpdateGameTechnology(int id) { var model = new ProgramKnowledgeModelView() { Game_Tech = _dbContext.GameTechnology.Find(id) }; if (model == null) { return(HttpNotFound()); } return(View("AddGameTech", model)); }
public ActionResult UpdateDataManagement(int id) { var model = new ProgramKnowledgeModelView() { Dat_Management = _dbContext.DatabaseManagement.Find(id) }; if (model == null) { return(HttpNotFound()); } return(View("AddDataManagement", model)); }
public ActionResult AddDataManagement(ProgramKnowledgeModelView dataManagement) { if (dataManagement.Dat_Management.Id == 0) { _dbContext.DatabaseManagement.Add(dataManagement.Dat_Management); } else { //Update _dbContext.Entry(dataManagement.Dat_Management).State = System.Data.Entity.EntityState.Modified; } _dbContext.SaveChanges(); return(RedirectToAction("Index", "ProgramKnowledge")); }
public ActionResult AddLanguage(ProgramKnowledgeModelView language) { if (language.Prog_Language.Id == 0) { _dbContext.ProgramingLanguage.Add(language.Prog_Language); } else { //Update _dbContext.Entry(language.Prog_Language).State = System.Data.Entity.EntityState.Modified; } _dbContext.SaveChanges(); return(RedirectToAction("Index", "ProgramKnowledge")); }
public ActionResult AddGameTech(ProgramKnowledgeModelView gametech) { if (gametech.Game_Tech.Id == 0) { _dbContext.GameTechnology.Add(gametech.Game_Tech); } else { //update _dbContext.Entry(gametech.Game_Tech).State = System.Data.Entity.EntityState.Modified; } _dbContext.SaveChanges(); return(RedirectToAction("Index", "ProgramKnowledge")); }