Beispiel #1
0
        private void UpdateInternal()
        {
            using (Stats.Generic.Measure("BeforeUpdate"))
            {
                ProfilerShort.Begin("UpdateInternal::BeforeUpdate");
                VRageRender.MyRenderProxy.BeforeUpdate();
                ProfilerShort.End();
            }

            ProfilerShort.Begin("UpdateInternal::Update");
            //VRage.Trace.MyTrace.Send(VRage.Trace.TraceWindow.Default, "Update Start");

            m_updateTime = m_gameTimer.Elapsed;
            Update();
            ProfilerShort.End();

            if (!IsDedicated)
            {
                ProfilerShort.Begin("UpdateInternal::PrepareForDraw");
                PrepareForDraw();
                ProfilerShort.End();
            }

            using (Stats.Generic.Measure("AfterUpdate"))
            {
                ProfilerShort.Begin("UpdateInternal::AfterUpdate");
                VRageRender.MyRenderProxy.AfterUpdate(m_updateTime);
                ProfilerShort.End();
            }

            ProfilerShort.Commit();
            MySimpleProfiler.Commit();
            //VRage.Trace.MyTrace.Send(VRage.Trace.TraceWindow.Default, "Update End");
        }
Beispiel #2
0
        void ThreadProc()
        {
            Thread.CurrentThread.Name = "Entity creation thread";
            HkBaseSystem.InitThread("Entity creation thread");
            ProfilerShort.Autocommit = false;
            Item item;

            while (!m_exitting)
            {
                if (ConsumeWork(out item))
                {
                    if (item.Result == null)
                    {
                        item.Result = MyEntities.CreateFromObjectBuilderNoinit(item.ObjectBuilder);
                    }
                    item.InScene = (item.ObjectBuilder.PersistentFlags & MyPersistentEntityFlags2.InScene) == MyPersistentEntityFlags2.InScene;
                    item.ObjectBuilder.PersistentFlags &= ~MyPersistentEntityFlags2.InScene;
                    item.Result.DebugAsyncLoading       = true;
                    MyEntities.InitEntity(item.ObjectBuilder, ref item.Result);
                    if (item.Result != null)
                    {
                        m_resultQueue.Enqueue(item);
                    }
                }
                ProfilerShort.Commit();
            }
            HkBaseSystem.QuitThread();
        }
Beispiel #3
0
        public override void Run(VoidAction tickCallback)
        {
            // 59.75 is sort of compensation
            long ticksPerFrame = (int)Math.Round(MyGameTimer.Frequency / 59.75f);
            long targetTicks   = 0;

            MyLog.Default.WriteLine("Timer Frequency: " + MyGameTimer.Frequency);
            MyLog.Default.WriteLine("Ticks per frame: " + ticksPerFrame);

            ManualResetEventSlim waiter = new ManualResetEventSlim(false, 0);

            MyTimer.TimerEventHandler handler = new MyTimer.TimerEventHandler((a, b, c, d, e) =>
            {
                waiter.Set();
            });


            base.Run(delegate
            {
                using (Stats.Generic.Measure("WaitForUpdate"))
                {
                    var currentTicks = m_gameTimer.ElapsedTicks;

                    // Wait for correct frame start
                    targetTicks += ticksPerFrame;
                    if (currentTicks > targetTicks + ticksPerFrame * 5)
                    {
                        // We're more behind than 5 frames, don't try to catch up
                        targetTicks = currentTicks;
                    }
                    else
                    {
                        // For until correct tick comes
                        if (MyFakes.ENABLE_UPDATE_WAIT)
                        {
                            var remaining = MyTimeSpan.FromTicks(targetTicks - currentTicks);
                            int waitMs    = (int)(remaining.Miliseconds - 0.1); // To handle up to 0.1ms inaccuracy of timer
                            if (waitMs > 0)
                            {
                                waiter.Reset();
                                MyTimer.StartOneShot(waitMs, handler);
                                waiter.Wait(17); // Never wait more than 17ms
                                //Debug.Assert(MyPerformanceCounter.ElapsedTicks < targetTicks);
                                //VRageRender.MyRenderStats.Write("WaitRemaining", (float)MyPerformanceCounter.TicksToMs(targetTicks - MyPerformanceCounter.ElapsedTicks), VRageRender.MyStatTypeEnum.MinMaxAvg, 300, 3);
                            }
                        }
                        while (m_gameTimer.ElapsedTicks < targetTicks)
                        {
                            ;
                        }
                    }
                }

                //UpdateInternal();
                tickCallback();

                ProfilerShort.Commit();
            });
        }
        /// <summary>
        /// Parallel thread - listener.
        /// </summary>
        private void ServerListenerProc()
        {
            Thread.CurrentThread.Name = "External Debugging Listener";
            ProfilerShort.Autocommit  = false;

            m_listener = new TcpListener(IPAddress.Any, GameDebugPort)
            {
                ExclusiveAddressUse = false
            };
            try
            {
                m_listener.Start();
            }
            catch (SocketException e)
            {
                MyLog.Default.WriteLine("Cannot start debug listener.");
                MyLog.Default.WriteLine(e);
                m_listener = null;
                m_active   = false;
                return;
            }
            MyLog.Default.WriteLine("External debugger: listening...");
            while (true)
            {
                try
                {
                    var client = m_listener.AcceptTcpClient();
                    client.Client.Blocking = true;
                    MyLog.Default.WriteLine("External debugger: accepted client.");
                    m_clients.Add(new MyDebugClientInfo()
                    {
                        TcpClient  = client,
                        LastHeader = MyExternalDebugStructures.CommonMsgHeader.Create("UNKNOWN")
                    });
                    m_clients.ApplyAdditions();
                }
                catch (SocketException e)
                {
                    if (e.SocketErrorCode == SocketError.Interrupted)
                    {
                        m_listener.Stop();
                        m_listener = null;
                        MyLog.Default.WriteLine("External debugger: interrupted.");
                        ProfilerShort.Commit();
                        ProfilerShort.DestroyThread();
                        return;
                    }
                    else
                    {
                        MyLog.Default.WriteLine(e);
                        break;
                    }
                }
            }
            m_listener.Stop();
            m_listener = null;
            ProfilerShort.Commit();
            ProfilerShort.DestroyThread();
        }
Beispiel #5
0
        private void UpdateInternal()
        {
            using (Stats.Generic.Measure("BeforeUpdate"))
            {
                ProfilerShort.Begin("UpdateInternal::BeforeUpdate");
                VRageRender.MyRenderProxy.BeforeUpdate();
                ProfilerShort.End();
            }

            ProfilerShort.Begin("UpdateInternal::Update");
            //VRage.Trace.MyTrace.Send(VRage.Trace.TraceWindow.Default, "Update Start");

            m_updateTime = m_gameTimer.Elapsed;
            m_updateCounter++;

            if (VRage.MyCompilationSymbols.EnableNetworkPacketTracking)
            {
                System.Diagnostics.Debug.WriteLine("----- Tick # " + m_updateTime.Milliseconds);
            }

            Update();
            ProfilerShort.End();

            if (!IsDedicated)
            {
                ProfilerShort.Begin("UpdateInternal::PrepareForDraw");
                PrepareForDraw();
                ProfilerShort.End();
            }

            using (Stats.Generic.Measure("AfterUpdate"))
            {
                ProfilerShort.Begin("UpdateInternal::AfterUpdate");
                VRageRender.MyRenderProxy.AfterUpdate(m_updateTime);
                ProfilerShort.End();
            }

            ProfilerShort.Commit();
            MySimpleProfiler.Commit();
            //VRage.Trace.MyTrace.Send(VRage.Trace.TraceWindow.Default, "Update End");
        }
        void ThreadProc()
        {
            Thread.CurrentThread.Name = "Entity creation thread";
            HkBaseSystem.InitThread("Entity creation thread");
            ProfilerShort.Autocommit = false;
            MyEntityIdentifier.InitPerThreadStorage(2048);
            Item item;

            while (!m_exitting)
            {
                if (ConsumeWork(out item))
                {
                    if (item.ObjectBuilder != null)
                    {
                        if (item.Result == null)
                        {
                            item.Result = MyEntities.CreateFromObjectBuilderNoinit(item.ObjectBuilder);
                        }
                        item.Result.SentFromServer = true;
                        item.InScene = (item.ObjectBuilder.PersistentFlags & MyPersistentEntityFlags2.InScene) == MyPersistentEntityFlags2.InScene;
                        item.ObjectBuilder.PersistentFlags &= ~MyPersistentEntityFlags2.InScene;
                        item.Result.DebugAsyncLoading       = true;
                        MyEntities.InitEntity(item.ObjectBuilder, ref item.Result);
                        if (item.Result != null)
                        {
                            if (item.SubgridBuilders != null)
                            {
                                item.SubGrids = new List <MyEntity>();
                                foreach (var subGridbulider in item.SubgridBuilders)
                                {
                                    MyEntity subGrid = MyEntities.CreateFromObjectBuilderNoinit(subGridbulider);
                                    subGridbulider.PersistentFlags &= ~MyPersistentEntityFlags2.InScene;
                                    item.Result.DebugAsyncLoading   = true;

                                    MyEntities.InitEntity(subGridbulider, ref subGrid);
                                    item.SubGrids.Add(subGrid);
                                }
                                item.SubgridBuilders.Clear();
                                item.SubgridBuilders = null;
                            }

                            item.EntityIds = new List <IMyEntity>();
                            MyEntityIdentifier.GetPerThreadEntities(item.EntityIds);
                            MyEntityIdentifier.ClearPerThreadEntities();
                            m_resultQueue.Enqueue(item);
                        }
                    }
                    else
                    {
                        if (item.Result != null)
                        {
                            item.Result.DebugAsyncLoading = true;
                        }

                        // This is ok, just invoking action asynchronously
                        m_resultQueue.Enqueue(item);
                    }
                }
                ProfilerShort.Commit();
            }
            MyEntityIdentifier.DestroyPerThreadStorage();
            HkBaseSystem.QuitThread();
            ProfilerShort.DestroyThread();
        }