public void Delete_NoData_ReturnsNull()
        {
            var options = new DbContextOptionsBuilder <GameInfoContext>()
                          .UseInMemoryDatabase(databaseName: "NoProfessions_ForDelete")
                          .Options;

            using (var context = new GameInfoContext(options))
            {
                var service = new ProfessionsService(context);
                Assert.False(service.Delete(2));
            }
        }
        public void Delete_WithData_DeletesProfession()
        {
            var options = new DbContextOptionsBuilder <GameInfoContext>()
                          .UseInMemoryDatabase(databaseName: "WithProfession_ForDelete")
                          .Options;

            using (var context = new GameInfoContext(options))
            {
                context.Professions.Add(new Profession()
                {
                    Name = "ToDelete"
                });
                context.SaveChanges();
            }

            using (var context = new GameInfoContext(options))
            {
                var service = new ProfessionsService(context);
                var result  = service.Delete(1);

                Assert.True(result);
                Assert.Equal(0, context.Professions.Count());
            }
        }