Beispiel #1
0
        private void Initialize()
        {
            ReadOnlyCollection <Processor> processors = this.Pipeline.Processors;
            int numberOfProcessors = processors.Count;

            this.ProcessorValueInfos  = new ProcessorValueInfo[numberOfProcessors];
            this.TotalInputValueCount = 0;

            // First pass -- compute all the input value information for each processor
            for (int processorIndex = 0; processorIndex < processors.Count; ++processorIndex)
            {
                Processor processor      = processors[processorIndex];
                int       numberOfInputs = processor.InArguments.Count;

                ProcessorValueInfo valueInfo = new ProcessorValueInfo()
                {
                    InputValueCount  = numberOfInputs,
                    InputValueOffset = this.TotalInputValueCount
                };

                this.ProcessorValueInfos[processorIndex] = valueInfo;
                this.TotalInputValueCount += numberOfInputs;
            }

            // Second pass -- compute all the output value information (uses input value info above)
            for (int processorIndex = 0; processorIndex < processors.Count; ++processorIndex)
            {
                Processor processor = processors[processorIndex];
                this.ProcessorValueInfos[processorIndex].OutputValueInfos = this.CreateOutputValueInfos(processor);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Retrieves information about the input values for the given processor.
        /// </summary>
        /// <param name="processorIndex">The 0-based index of the processor in this context.</param>
        /// <param name="inputValueOffset">The out parameter to receive the offset in the pool of input values
        /// where the input values for this processor start.  They are contiguous.</param>
        /// <returns>The number of input values for this processor.</returns>
        public int GetInputValueInfo(int processorIndex, out int inputValueOffset)
        {
            Debug.Assert(processorIndex >= 0 && processorIndex < this.ProcessorValueInfos.Length, "processorIndex out of bounds");

            ProcessorValueInfo info = this.ProcessorValueInfos[processorIndex];

            inputValueOffset = info.InputValueOffset;
            return(info.InputValueCount);
        }
        private void Initialize()
        {
            ReadOnlyCollection<Processor> processors = this.Pipeline.Processors;
            int numberOfProcessors = processors.Count;
            this.ProcessorValueInfos = new ProcessorValueInfo[numberOfProcessors];
            this.TotalInputValueCount = 0;

            // First pass -- compute all the input value information for each processor
            for (int processorIndex = 0; processorIndex < processors.Count; ++processorIndex)
            {
                Processor processor = processors[processorIndex];
                int numberOfInputs = processor.InArguments.Count;

                ProcessorValueInfo valueInfo = new ProcessorValueInfo()
                {
                    InputValueCount = numberOfInputs,
                    InputValueOffset = this.TotalInputValueCount
                };

                this.ProcessorValueInfos[processorIndex] = valueInfo;
                this.TotalInputValueCount += numberOfInputs;
            }

            // Second pass -- compute all the output value information (uses input value info above)
            for (int processorIndex = 0; processorIndex < processors.Count; ++processorIndex)
            {
                Processor processor = processors[processorIndex];
                this.ProcessorValueInfos[processorIndex].OutputValueInfos = this.CreateOutputValueInfos(processor);
            }
        }