Beispiel #1
0
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteShort((short)((int)this.prisms.Length));
     PrismSubareaEmptyInfo[] prismSubareaEmptyInfoArray = this.prisms;
     for (int i = 0; i < (int)prismSubareaEmptyInfoArray.Length; i++)
     {
         PrismSubareaEmptyInfo prismSubareaEmptyInfo = prismSubareaEmptyInfoArray[i];
         writer.WriteShort(prismSubareaEmptyInfo.TypeId);
         prismSubareaEmptyInfo.Serialize(writer);
     }
 }
Beispiel #2
0
        public override void Serialize(IDataWriter writer)
        {
            writer.WriteShort(((short)(m_prisms.Count)));
            int prismsIndex;

            for (prismsIndex = 0; (prismsIndex < m_prisms.Count); prismsIndex = (prismsIndex + 1))
            {
                PrismSubareaEmptyInfo objectToSend = m_prisms[prismsIndex];
                writer.WriteUShort(((ushort)(objectToSend.TypeID)));
                objectToSend.Serialize(writer);
            }
        }
Beispiel #3
0
 public override void Serialize(IDataWriter writer)
 {
     this.allianceInfos.Serialize(writer);
     writer.WriteShort((short)((int)this.guilds.Length));
     GuildInsiderFactSheetInformations[] guildInsiderFactSheetInformationsArray = this.guilds;
     for (int i = 0; i < (int)guildInsiderFactSheetInformationsArray.Length; i++)
     {
         guildInsiderFactSheetInformationsArray[i].Serialize(writer);
     }
     writer.WriteShort((short)((int)this.prisms.Length));
     PrismSubareaEmptyInfo[] prismSubareaEmptyInfoArray = this.prisms;
     for (int j = 0; j < (int)prismSubareaEmptyInfoArray.Length; j++)
     {
         PrismSubareaEmptyInfo prismSubareaEmptyInfo = prismSubareaEmptyInfoArray[j];
         writer.WriteShort(prismSubareaEmptyInfo.TypeId);
         prismSubareaEmptyInfo.Serialize(writer);
     }
 }
        public override void Serialize(ICustomDataOutput writer)
        {
            m_allianceInfos.Serialize(writer);
            writer.WriteShort(((short)(m_guilds.Count)));
            int guildsIndex;

            for (guildsIndex = 0; (guildsIndex < m_guilds.Count); guildsIndex = (guildsIndex + 1))
            {
                GuildInsiderFactSheetInformations objectToSend = m_guilds[guildsIndex];
                objectToSend.Serialize(writer);
            }
            writer.WriteShort(((short)(m_prisms.Count)));
            int prismsIndex;

            for (prismsIndex = 0; (prismsIndex < m_prisms.Count); prismsIndex = (prismsIndex + 1))
            {
                PrismSubareaEmptyInfo objectToSend = m_prisms[prismsIndex];
                writer.WriteUShort(((ushort)(objectToSend.TypeID)));
                objectToSend.Serialize(writer);
            }
        }